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author | Ton Roosendaal <ton@blender.org> | 2004-04-16 19:32:49 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-04-16 19:32:49 +0400 |
commit | 2cc124cf3b1281488c726b71090c1d2640e8078d (patch) | |
tree | 7bcc496992280ec5c36f14e40d01afef681c4ae8 /source/blender/SConscript | |
parent | 4e2f7baff2ef86a6104f9cb17ea09088875454c5 (diff) |
Improved sample pattern for AO. It used to jitter locatations within
a UV Sphere which isn't a very uniform distribution on a sphere.
Now I itterate a evenly distributed set of points on sphere, and use that
by random rotating the entire sphere for each pixel.
http://www.blender.org/bf/samp3.jpg
http://www.blender.org/bf/samp4.jpg
Both pics same rendertime, 36 AO samples. Quite a difference, eh!
Will put html page for release up.
Diffstat (limited to 'source/blender/SConscript')
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