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authorKévin Dietrich <kevin.dietrich@mailoo.org>2016-10-29 13:23:09 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2016-10-29 13:23:09 +0300
commit753edafcb77d9aaf07fe869372319b841dd80681 (patch)
tree676445ce05cf2a8a53ced9deedf5bcba37fd9653 /source/blender/alembic/intern/abc_curves.cc
parent0c13792437b3e501c06605876a0396e187c0f7da (diff)
Alembic: store a pointer to the object reader in the cache modifiers and
constraints. This avoids traversing the archive everytime object data is needed and gives an overall consistent ~2x speedup here with files containing between 136 and 500 Alembic objects. Also this somewhat nicely de- duplicates code between data creation (upon import) and data streaming (modifiers and constraints). The only worying part is what happens when a CacheFile is deleted and/or has its path changed. For now, we traverse the whole scene and for each object using the CacheFile we free the pointer and NULL-ify it (see BKE_cachefile_clean), but at some point this should be re-considered and make use of the dependency graph.
Diffstat (limited to 'source/blender/alembic/intern/abc_curves.cc')
-rw-r--r--source/blender/alembic/intern/abc_curves.cc52
1 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/alembic/intern/abc_curves.cc b/source/blender/alembic/intern/abc_curves.cc
index 2b54741a5c5..7e5ea3b1853 100644
--- a/source/blender/alembic/intern/abc_curves.cc
+++ b/source/blender/alembic/intern/abc_curves.cc
@@ -37,6 +37,7 @@ extern "C" {
#include "BLI_listbase.h"
+#include "BKE_cdderivedmesh.h"
#include "BKE_curve.h"
#include "BKE_object.h"
@@ -353,3 +354,54 @@ void read_curve_sample(Curve *cu, const ICurvesSchema &schema, const float time)
BLI_addtail(BKE_curve_nurbs_get(cu), nu);
}
}
+
+/* NOTE: Alembic only stores data about control points, but the DerivedMesh
+ * passed from the cache modifier contains the displist, which has more data
+ * than the control points, so to avoid corrupting the displist we modify the
+ * object directly and create a new DerivedMesh from that. Also we might need to
+ * create new or delete existing NURBS in the curve.
+ */
+DerivedMesh *AbcCurveReader::read_derivedmesh(DerivedMesh */*dm*/, const float time, int /*read_flag*/)
+{
+ ISampleSelector sample_sel(time);
+ const ICurvesSchema::Sample sample = m_curves_schema.getValue(sample_sel);
+
+ const P3fArraySamplePtr &positions = sample.getPositions();
+ const Int32ArraySamplePtr num_vertices = sample.getCurvesNumVertices();
+
+ int vertex_idx = 0;
+ int curve_idx = 0;
+ Curve *curve = static_cast<Curve *>(m_object->data);
+
+ const int curve_count = BLI_listbase_count(&curve->nurb);
+
+ if (curve_count != num_vertices->size()) {
+ BKE_nurbList_free(&curve->nurb);
+ read_curve_sample(curve, m_curves_schema, time);
+ }
+ else {
+ Nurb *nurbs = static_cast<Nurb *>(curve->nurb.first);
+ for (; nurbs; nurbs = nurbs->next, ++curve_idx) {
+ const int totpoint = (*num_vertices)[curve_idx];
+
+ if (nurbs->bp) {
+ BPoint *point = nurbs->bp;
+
+ for (int i = 0; i < totpoint; ++i, ++point, ++vertex_idx) {
+ const Imath::V3f &pos = (*positions)[vertex_idx];
+ copy_yup_zup(point->vec, pos.getValue());
+ }
+ }
+ else if (nurbs->bezt) {
+ BezTriple *bezier = nurbs->bezt;
+
+ for (int i = 0; i < totpoint; ++i, ++bezier, ++vertex_idx) {
+ const Imath::V3f &pos = (*positions)[vertex_idx];
+ copy_yup_zup(bezier->vec[1], pos.getValue());
+ }
+ }
+ }
+ }
+
+ return CDDM_from_curve(m_object);
+}