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authorSybren A. Stüvel <sybren@stuvel.eu>2017-10-28 20:18:27 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2017-10-29 17:21:36 +0300
commit89eb05a8908130f8668e4c677d63f3d2b89e68bb (patch)
treecaff26c9c47fe531c86e0ee03b843c6162fc5581 /source/blender/alembic/intern/abc_mball.h
parentd9000495e1273052c895c754fd2aa56c9dbe6175 (diff)
Alembic: exporting MetaBalls as mesh
- Only basis balls are exported, as they represent the resulting mesh. As a result the mesh is written to Alembic using the name of the basis ball. - MetaBalls are converted to a mesh on every frame, then an AbcMeshWriter is used to write that mesh to Alembic.
Diffstat (limited to 'source/blender/alembic/intern/abc_mball.h')
-rw-r--r--source/blender/alembic/intern/abc_mball.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/alembic/intern/abc_mball.h b/source/blender/alembic/intern/abc_mball.h
new file mode 100644
index 00000000000..46b61151216
--- /dev/null
+++ b/source/blender/alembic/intern/abc_mball.h
@@ -0,0 +1,61 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Sybren A. Stüvel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __ABC_MBALL_H__
+#define __ABC_MBALL_H__
+
+#include "abc_object.h"
+
+struct AbcMeshWriter;
+struct Main;
+struct MetaBall;
+struct Object;
+
+/* AbcMBallWriter converts the metaballs to meshes at every frame,
+ * and defers to a wrapped AbcMeshWriter to perform the writing
+ * to the Alembic file. Only the basis balls are exported, as this
+ * results in the entire shape as one mesh. */
+class AbcMBallWriter : public AbcObjectWriter {
+ AbcMeshWriter *m_mesh_writer;
+ Object *m_mesh_ob;
+ bool m_is_animated;
+ Main *m_bmain;
+public:
+ AbcMBallWriter(
+ Main *bmain,
+ Scene *scene,
+ Object *ob,
+ AbcTransformWriter *parent,
+ uint32_t time_sampling,
+ ExportSettings &settings);
+
+ ~AbcMBallWriter();
+
+ static bool isBasisBall(Scene *scene, Object *ob);
+
+private:
+ virtual void do_write();
+ bool isAnimated() const;
+};
+
+
+#endif /* __ABC_MBALL_H__ */