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authorSybren A. Stüvel <sybren@blender.org>2019-08-16 15:52:08 +0300
committerSybren A. Stüvel <sybren@blender.org>2019-08-16 15:52:08 +0300
commitee8aad79c1590cd0e98ba67961909ebfa8f6a803 (patch)
tree3d7ec905e3a4e1ce525d7f961699983afe56cce0 /source/blender/alembic/intern/abc_object.cc
parentc70f975d5c3b961e0c77eba3a35c8a892f39214d (diff)
Fix T56408: Hair children recalc on every frame on Alembic mesh
This fixes the glitching hairs described in T56408, T63534, and possibly also T63534. The fix consists of returning the original mesh (i.e. as visible in edit mode) when constructing the ORCO mesh. This allows a static set of coordinates to be used when computing the child hair positions. The original mesh is only returned when it has the same topology (at least same number of vertices, loops, and polys. It's up the author of the Alembic file to ensure stable geometry when it's desired to be compatible with Blender's hair system. Reviewers: mont29, brecht Differential Revision: https://developer.blender.org/D5492
Diffstat (limited to 'source/blender/alembic/intern/abc_object.cc')
-rw-r--r--source/blender/alembic/intern/abc_object.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/alembic/intern/abc_object.cc b/source/blender/alembic/intern/abc_object.cc
index f863fe4fee7..ebebbc0da1e 100644
--- a/source/blender/alembic/intern/abc_object.cc
+++ b/source/blender/alembic/intern/abc_object.cc
@@ -246,6 +246,14 @@ struct Mesh *AbcObjectReader::read_mesh(struct Mesh *existing_mesh,
return existing_mesh;
}
+bool AbcObjectReader::topology_changed(Mesh * /*existing_mesh*/,
+ const Alembic::Abc::ISampleSelector & /*sample_sel*/)
+{
+ /* The default implementation of read_mesh() just returns the original mesh, so never changes the
+ * topology. */
+ return false;
+}
+
void AbcObjectReader::setupObjectTransform(const float time)
{
bool is_constant = false;