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authorSybren A. Stüvel <sybren@stuvel.eu>2017-02-15 17:20:23 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2017-04-06 17:04:31 +0300
commit06c25ace7b4dc65128004b9ed6839c38aa33c054 (patch)
treedfbba2cfcd6c0813123c61b8df4915da4f1f12c8 /source/blender/alembic/intern/abc_util.cc
parent1c3b6e042a43bae896247e927497001e17f6f4e4 (diff)
Alembic: removed a lot of unnecessary & duplicate code from abc_util.cc
create_transform_matrix(float[4][4]) did mostly the same as create_transform_matrix(Object *, float[4][4]), but more elegant. However, the former has some inconsistencies with the latter (which are now merged and made explicit, turned out one was for z-up→y-up while the other was for y-up→z-up), and was renamed to copy_m44_axis_swap(...) to convey its purpose more clearly. Furthermore, "loc" has been renamed to "trans", as matrices don't store locations but translations; and more variables now have a src_ or dst_ prefix to denote whether they contain a matrix/vector in the source or destination axis orientation.
Diffstat (limited to 'source/blender/alembic/intern/abc_util.cc')
-rw-r--r--source/blender/alembic/intern/abc_util.cc274
1 files changed, 59 insertions, 215 deletions
diff --git a/source/blender/alembic/intern/abc_util.cc b/source/blender/alembic/intern/abc_util.cc
index 68306af1e42..8b6b2a47e4a 100644
--- a/source/blender/alembic/intern/abc_util.cc
+++ b/source/blender/alembic/intern/abc_util.cc
@@ -162,57 +162,68 @@ static void create_rotation_matrix(
rot_z_mat[1][1] = cos(rz);
}
-/* Recompute transform matrix of object in new coordinate system
- * (from Y-Up to Z-Up).
- *
- * Note that r_mat is used as both input and output parameter.
- */
-void create_transform_matrix(float r_mat[4][4])
+/* Convert matrix from Z=up to Y=up or vice versa. Use yup_mat = zup_mat for in-place conversion. */
+void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMode mode)
{
- float rot_mat[3][3], rot[3][3], scale_mat[4][4], invmat[4][4], transform_mat[4][4];
+ float dst_rot[3][3], src_rot[3][3], dst_scale_mat[4][4];
float rot_x_mat[3][3], rot_y_mat[3][3], rot_z_mat[3][3];
- float loc[3], scale[3], euler[3];
+ float src_trans[3], dst_scale[3], src_scale[3], euler[3];
- zero_v3(loc);
- zero_v3(scale);
+ zero_v3(src_trans);
+ zero_v3(dst_scale);
+ zero_v3(src_scale);
zero_v3(euler);
- unit_m3(rot);
- unit_m3(rot_mat);
- unit_m4(scale_mat);
- unit_m4(transform_mat);
- unit_m4(invmat);
+ unit_m3(src_rot);
+ unit_m3(dst_rot);
+ unit_m4(dst_scale_mat);
- /* Compute rotation matrix. */
+ /* We assume there is no sheer component and no homogeneous scaling component. */
+ BLI_assert(src_mat[0][3] == 0.0);
+ BLI_assert(src_mat[1][3] == 0.0);
+ BLI_assert(src_mat[2][3] == 0.0);
+ BLI_assert(src_mat[3][3] == 1.0);
- /* Extract location, rotation, and scale from matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, r_mat);
+ /* Extract translation, rotation, and scale form matrix. */
+ mat4_to_loc_rot_size(src_trans, src_rot, src_scale, src_mat);
/* Get euler angles from rotation matrix. */
- mat3_to_eulO(euler, ROT_MODE_XYZ, rot);
+ mat3_to_eulO(euler, ROT_MODE_XYZ, src_rot);
/* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, false);
+ create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler,
+ mode == ABC_YUP_FROM_ZUP);
/* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
-
- /* Add rotation matrix to transformation matrix. */
- copy_m4_m3(transform_mat, rot_mat);
-
- /* Add translation to transformation matrix. */
- copy_zup_from_yup(transform_mat[3], loc);
-
- /* Create scale matrix. */
- scale_mat[0][0] = scale[0];
- scale_mat[1][1] = scale[2];
- scale_mat[2][2] = scale[1];
+ mul_m3_m3m3(dst_rot, dst_rot, rot_y_mat);
+ mul_m3_m3m3(dst_rot, dst_rot, rot_z_mat);
+ mul_m3_m3m3(dst_rot, dst_rot, rot_x_mat);
+
+ mat3_to_eulO(euler, ROT_MODE_XYZ, dst_rot);
+
+ /* Start construction of dst_mat from rotation matrix */
+ unit_m4(dst_mat);
+ copy_m4_m3(dst_mat, dst_rot);
+
+ /* Apply translation */
+ switch(mode) {
+ case ABC_ZUP_FROM_YUP:
+ copy_zup_from_yup(dst_mat[3], src_trans);
+ break;
+ case ABC_YUP_FROM_ZUP:
+ copy_yup_from_zup(dst_mat[3], src_trans);
+ break;
+ default:
+ BLI_assert(false);
+ }
- /* Add scale to transformation matrix. */
- mul_m4_m4m4(transform_mat, transform_mat, scale_mat);
+ /* Apply scale matrix. Swaps y and z, but does not
+ * negate like translation does. */
+ dst_scale[0] = src_scale[0];
+ dst_scale[1] = src_scale[2];
+ dst_scale[2] = src_scale[1];
- copy_m4_m4(r_mat, transform_mat);
+ size_to_mat4(dst_scale_mat, dst_scale);
+ mul_m4_m4m4(dst_mat, dst_mat, dst_scale_mat);
}
void convert_matrix(const Imath::M44d &xform, Object *ob,
@@ -230,7 +241,7 @@ void convert_matrix(const Imath::M44d &xform, Object *ob,
mul_m4_m4m4(r_mat, r_mat, cam_to_yup);
}
- create_transform_matrix(r_mat);
+ copy_m44_axis_swap(r_mat, r_mat, ABC_ZUP_FROM_YUP);
if (!has_alembic_parent) {
/* Only apply scaling to root objects, parenting will propagate it. */
@@ -241,195 +252,28 @@ void convert_matrix(const Imath::M44d &xform, Object *ob,
}
}
-/* Recompute transform matrix of object in new coordinate system (from Z-Up to Y-Up). */
-void create_transform_matrix(Object *obj, float transform_mat[4][4])
+/* Recompute transform matrix of object in new coordinate system
+ * (from Z-Up to Y-Up). */
+void create_transform_matrix(Object *obj, float yup_mat[4][4])
{
- float rot_mat[3][3], rot[3][3], scale_mat[4][4], invmat[4][4], mat[4][4];
- float rot_x_mat[3][3], rot_y_mat[3][3], rot_z_mat[3][3];
- float loc[3], scale[3], euler[3];
-
- zero_v3(loc);
- zero_v3(scale);
- zero_v3(euler);
- unit_m3(rot);
- unit_m3(rot_mat);
- unit_m4(scale_mat);
- unit_m4(transform_mat);
- unit_m4(invmat);
- unit_m4(mat);
+ float zup_mat[4][4];
/* get local matrix. */
/* TODO Sybren: when we're exporting as "flat", i.e. non-hierarchial,
* we should export the world matrix even when the object has a parent
* Blender Object. */
if (obj->parent) {
- invert_m4_m4(invmat, obj->parent->obmat);
- mul_m4_m4m4(mat, invmat, obj->obmat);
+ /* Note that this produces another matrix than the local matrix, due to
+ * constraints and modifiers as well as the obj->parentinv matrix. */
+ invert_m4_m4(obj->parent->imat, obj->parent->obmat);
+ mul_m4_m4m4(zup_mat, obj->parent->imat, obj->obmat);
}
else {
- copy_m4_m4(mat, obj->obmat);
+ copy_m4_m4(zup_mat, obj->obmat);
}
- /* Compute rotation matrix. */
- switch (obj->rotmode) {
- case ROT_MODE_AXISANGLE:
- {
- /* Get euler angles from axis angle rotation. */
- axis_angle_to_eulO(euler, ROT_MODE_XYZ, obj->rotAxis, obj->rotAngle);
-
- /* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, true);
-
- /* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
-
- /* Extract location and scale from matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- break;
- }
- case ROT_MODE_QUAT:
- {
- float q[4];
- copy_v4_v4(q, obj->quat);
-
- /* Swap axis. */
- q[2] = obj->quat[3];
- q[3] = -obj->quat[2];
-
- /* Compute rotation matrix from quaternion. */
- quat_to_mat3(rot_mat, q);
-
- /* Extract location and scale from matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- break;
- }
- case ROT_MODE_XYZ:
- {
- /* Extract location, rotation, and scale form matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- /* Get euler angles from rotation matrix. */
- mat3_to_eulO(euler, ROT_MODE_XYZ, rot);
-
- /* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, true);
-
- /* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
-
- break;
- }
- case ROT_MODE_XZY:
- {
- /* Extract location, rotation, and scale form matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- /* Get euler angles from rotation matrix. */
- mat3_to_eulO(euler, ROT_MODE_XZY, rot);
-
- /* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, true);
-
- /* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
-
- break;
- }
- case ROT_MODE_YXZ:
- {
- /* Extract location, rotation, and scale form matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- /* Get euler angles from rotation matrix. */
- mat3_to_eulO(euler, ROT_MODE_YXZ, rot);
-
- /* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, true);
-
- /* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
-
- break;
- }
- case ROT_MODE_YZX:
- {
- /* Extract location, rotation, and scale form matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- /* Get euler angles from rotation matrix. */
- mat3_to_eulO(euler, ROT_MODE_YZX, rot);
-
- /* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, true);
-
- /* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
-
- break;
- }
- case ROT_MODE_ZXY:
- {
- /* Extract location, rotation, and scale form matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- /* Get euler angles from rotation matrix. */
- mat3_to_eulO(euler, ROT_MODE_ZXY, rot);
-
- /* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, true);
-
- /* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
-
- break;
- }
- case ROT_MODE_ZYX:
- {
- /* Extract location, rotation, and scale form matrix. */
- mat4_to_loc_rot_size(loc, rot, scale, mat);
-
- /* Get euler angles from rotation matrix. */
- mat3_to_eulO(euler, ROT_MODE_ZYX, rot);
-
- /* Create X, Y, Z rotation matrices from euler angles. */
- create_rotation_matrix(rot_x_mat, rot_y_mat, rot_z_mat, euler, true);
-
- /* Concatenate rotation matrices. */
- mul_m3_m3m3(rot_mat, rot_mat, rot_x_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_z_mat);
- mul_m3_m3m3(rot_mat, rot_mat, rot_y_mat);
-
- break;
- }
- }
-
- /* Add rotation matrix to transformation matrix. */
- copy_m4_m3(transform_mat, rot_mat);
-
- /* Add translation to transformation matrix. */
- copy_yup_from_zup(transform_mat[3], loc);
-
- /* Create scale matrix. */
- scale_mat[0][0] = scale[0];
- scale_mat[1][1] = scale[2];
- scale_mat[2][2] = scale[1];
- /* Add scale to transformation matrix. */
- mul_m4_m4m4(transform_mat, transform_mat, scale_mat);
+ copy_m44_axis_swap(yup_mat, zup_mat, ABC_YUP_FROM_ZUP);
}
bool has_property(const Alembic::Abc::ICompoundProperty &prop, const std::string &name)