diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-02-14 17:21:19 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-02-14 17:41:17 +0300 |
commit | 7c5a44c71f13ef00067f5c5951a275eb2eab2eef (patch) | |
tree | b6863c96d32b1f0a63df2713c795372a2a11c483 /source/blender/alembic/intern | |
parent | f457dc122d1d58f5e0e35db746104b69332597b0 (diff) |
Alembic: refactor import and export of transformations
The Alembic importer now works with local coordinates. Previously, the
importer converted transformations from Alembic to world coordinates
before processing them further; this processing often included
re-converting to local coordinates. This change made it possible to
remove some code that assumed that a child transform was only read after
its parent transform.
Blender's Alembic code follows the Maya convention, where in the zero
orientation the camera looks forward instead of down. This extra
rotation is now handled more consistently, and now also properly handles
children of cameras. This fixes T73269.
Unit tests were added to at least ensure that the importer and exporter
are compatible with each other, and that static and animated camera
transforms are handled in the same way.
Diffstat (limited to 'source/blender/alembic/intern')
-rw-r--r-- | source/blender/alembic/intern/abc_object.cc | 46 | ||||
-rw-r--r-- | source/blender/alembic/intern/abc_transform.cc | 31 | ||||
-rw-r--r-- | source/blender/alembic/intern/abc_util.cc | 10 | ||||
-rw-r--r-- | source/blender/alembic/intern/abc_util.h | 4 |
4 files changed, 39 insertions, 52 deletions
diff --git a/source/blender/alembic/intern/abc_object.cc b/source/blender/alembic/intern/abc_object.cc index f6f266c808e..4799ed557c8 100644 --- a/source/blender/alembic/intern/abc_object.cc +++ b/source/blender/alembic/intern/abc_object.cc @@ -257,11 +257,19 @@ bool AbcObjectReader::topology_changed(Mesh * /*existing_mesh*/, void AbcObjectReader::setupObjectTransform(const float time) { bool is_constant = false; + float transform_from_alembic[4][4]; - this->read_matrix(m_object->obmat, time, m_settings->scale, is_constant); - invert_m4_m4(m_object->imat, m_object->obmat); + /* If the parent is a camera, apply the inverse rotation to make up for the from-Maya rotation. + * This assumes that the parent object also was imported from Alembic. */ + if (m_object->parent != nullptr && m_object->parent->type == OB_CAMERA) { + axis_angle_to_mat4_single(m_object->parentinv, 'X', -M_PI_2); + } + + this->read_matrix(transform_from_alembic, time, m_settings->scale, is_constant); - BKE_object_apply_mat4(m_object, m_object->obmat, false, false); + /* Apply the matrix to the object. */ + BKE_object_apply_mat4(m_object, transform_from_alembic, true, false); + BKE_object_to_mat4(m_object, m_object->obmat); if (!is_constant) { bConstraint *con = BKE_constraint_add_for_object( @@ -311,7 +319,7 @@ Alembic::AbcGeom::IXform AbcObjectReader::xform() return IXform(); } -void AbcObjectReader::read_matrix(float r_mat[4][4], +void AbcObjectReader::read_matrix(float r_mat[4][4] /* local matrix */, const float time, const float scale, bool &is_constant) @@ -331,25 +339,19 @@ void AbcObjectReader::read_matrix(float r_mat[4][4], } const Imath::M44d matrix = get_matrix(schema, time); - convert_matrix(matrix, m_object, r_mat); - - if (m_inherits_xform) { - /* In this case, the matrix in Alembic is in local coordinates, so - * convert to world matrix. To prevent us from reading and accumulating - * all parent matrices in the Alembic file, we assume that the Blender - * parent object is already updated for the current timekey, and use its - * world matrix. */ - if (m_object->parent) { - mul_m4_m4m4(r_mat, m_object->parent->obmat, r_mat); - } - else { - /* This can happen if the user deleted the parent object, but also if the Alembic parent was - * not imported (because of unknown/unsupported schema, for example). In that case just use - * the local matrix as if it is the world matrix. This allows us to import Alembic files from - * MeshRoom, see T61935. */ - } + convert_matrix(matrix, r_mat); + copy_m44_axis_swap(r_mat, r_mat, ABC_ZUP_FROM_YUP); + + /* Convert from Maya to Blender camera orientation. Children of this camera + * will have the opposite transform as their Parent Inverse matrix. + * See AbcObjectReader::setupObjectTransform(). */ + if (m_object->type == OB_CAMERA) { + float camera_rotation[4][4]; + axis_angle_to_mat4_single(camera_rotation, 'X', M_PI_2); + mul_m4_m4m4(r_mat, r_mat, camera_rotation); } - else { + + if (!m_inherits_xform) { /* Only apply scaling to root objects, parenting will propagate it. */ float scale_mat[4][4]; scale_m4_fl(scale_mat, scale); diff --git a/source/blender/alembic/intern/abc_transform.cc b/source/blender/alembic/intern/abc_transform.cc index 585d4178e41..838e657fee9 100644 --- a/source/blender/alembic/intern/abc_transform.cc +++ b/source/blender/alembic/intern/abc_transform.cc @@ -42,23 +42,6 @@ using Alembic::AbcGeom::OXform; /* ************************************************************************** */ -static bool has_parent_camera(Object *ob) -{ - if (!ob->parent) { - return false; - } - - Object *parent = ob->parent; - - if (parent->type == OB_CAMERA) { - return true; - } - - return has_parent_camera(parent); -} - -/* ************************************************************************** */ - AbcTransformWriter::AbcTransformWriter(Object *ob, const OObject &abc_parent, AbcTransformWriter *parent, @@ -98,14 +81,22 @@ void AbcTransformWriter::do_write() create_transform_matrix( ob_eval, yup_mat, m_inherits_xform ? ABC_MATRIX_LOCAL : ABC_MATRIX_WORLD, m_proxy_from); - /* Only apply rotation to root camera, parenting will propagate it. */ - if (ob_eval->type == OB_CAMERA && (!m_inherits_xform || !has_parent_camera(ob_eval))) { + /* If the parent is a camera, undo its to-Maya rotation (see below). */ + bool is_root_object = !m_inherits_xform || ob_eval->parent == nullptr; + if (!is_root_object && ob_eval->parent->type == OB_CAMERA) { + float rot_mat[4][4]; + axis_angle_to_mat4_single(rot_mat, 'X', M_PI_2); + mul_m4_m4m4(yup_mat, rot_mat, yup_mat); + } + + /* If the object is a camera, apply an extra rotation to Maya camera orientation. */ + if (ob_eval->type == OB_CAMERA) { float rot_mat[4][4]; axis_angle_to_mat4_single(rot_mat, 'X', -M_PI_2); mul_m4_m4m4(yup_mat, yup_mat, rot_mat); } - if (!ob_eval->parent || !m_inherits_xform) { + if (is_root_object) { /* Only apply scaling to root objects, parenting will propagate it. */ float scale_mat[4][4]; scale_m4_fl(scale_mat, m_settings.global_scale); diff --git a/source/blender/alembic/intern/abc_util.cc b/source/blender/alembic/intern/abc_util.cc index b6743c8b363..56978374512 100644 --- a/source/blender/alembic/intern/abc_util.cc +++ b/source/blender/alembic/intern/abc_util.cc @@ -224,21 +224,13 @@ void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMod mul_m4_m4m4(dst_mat, dst_mat, dst_scale_mat); } -void convert_matrix(const Imath::M44d &xform, Object *ob, float r_mat[4][4]) +void convert_matrix(const Imath::M44d &xform, float r_mat[4][4]) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { r_mat[i][j] = static_cast<float>(xform[i][j]); } } - - if (ob->type == OB_CAMERA) { - float cam_to_yup[4][4]; - axis_angle_to_mat4_single(cam_to_yup, 'X', M_PI_2); - mul_m4_m4m4(r_mat, r_mat, cam_to_yup); - } - - copy_m44_axis_swap(r_mat, r_mat, ABC_ZUP_FROM_YUP); } /* Recompute transform matrix of object in new coordinate system diff --git a/source/blender/alembic/intern/abc_util.h b/source/blender/alembic/intern/abc_util.h index 5eb0ed70599..bfeded37c12 100644 --- a/source/blender/alembic/intern/abc_util.h +++ b/source/blender/alembic/intern/abc_util.h @@ -51,6 +51,7 @@ std::string get_id_name(const ID *const id); std::string get_id_name(const Object *const ob); std::string get_object_dag_path_name(const Object *const ob, Object *dupli_parent); +/* Convert from float to Alembic matrix representations. Does NOT convert from Z-up to Y-up. */ Imath::M44d convert_matrix(float mat[4][4]); typedef enum { @@ -69,7 +70,8 @@ template<class TContainer> bool begins_with(const TContainer &input, const TCont return input.size() >= match.size() && std::equal(match.begin(), match.end(), input.begin()); } -void convert_matrix(const Imath::M44d &xform, Object *ob, float r_mat[4][4]); +/* Convert from Alembic to float matrix representations. Does NOT convert from Y-up to Z-up. */ +void convert_matrix(const Imath::M44d &xform, float r_mat[4][4]); template<typename Schema> void get_min_max_time_ex(const Schema &schema, chrono_t &min, chrono_t &max) |