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authorCampbell Barton <ideasman42@gmail.com>2019-08-17 21:11:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-17 21:26:34 +0300
commitb1959a96a2b54e9a425147f4ce3c3806c43c7188 (patch)
tree6243a6cc9e8aa0641f0ae5ba50326378b2fa7c38 /source/blender/alembic
parent2aef1347f933720fd1053e2e0f20a37bdb24e169 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/alembic')
-rw-r--r--source/blender/alembic/intern/abc_mesh.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/alembic/intern/abc_mesh.cc b/source/blender/alembic/intern/abc_mesh.cc
index be2793e38f7..8728303923a 100644
--- a/source/blender/alembic/intern/abc_mesh.cc
+++ b/source/blender/alembic/intern/abc_mesh.cc
@@ -1336,7 +1336,7 @@ static void read_subd_sample(const std::string &iobject_full_name,
if ((settings->read_flag & MOD_MESHSEQ_READ_POLY) != 0) {
/* Alembic's 'SubD' scheme is used to store subdivision surfaces, i.e. the pre-subdivision
- * mesh. Currently we don't add a subdivison modifier when we load such data. This code is
+ * mesh. Currently we don't add a subdivision modifier when we load such data. This code is
* assuming that the subdivided surface should be smooth, and sets a flag that will eventually
* mark all polygons as such. */
abc_mesh_data.poly_flag_smooth = true;