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authorDalai Felinto <dfelinto@gmail.com>2017-12-01 16:24:21 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-12-01 19:15:54 +0300
commitbe9e469ead227aee8d4c29b98a125cf599c5c8bb (patch)
tree381ee3e58a94495a923c575bb8185899d84ab4bc /source/blender/alembic
parente8c15e0ed15f8369d0d0f706b4953fb64e357902 (diff)
Groups and collection: initial integration
Since we are ditching layers from Blender (2.8) we need a replacement to control groups visibility. This commit introduces collections as the building blocks for groups, allowing users to control visibility as well as overrides for groups. Features ======== * Groups now have collections This way you can change the visibility of a collection inside a group, and add overrides which are part of the group and are prioritized over other overrides. * Outliner Groups can inspect their collections, change visibility, and add/remove members. To change an override of a group collection, you need to select an instance of the group, and then you can choose "group" in the collection properties editor to edit this group active collection instead of the view layer one. * Dupli groups overrides We can now have multiple instances of the same group with an original "override" and different overrides depending on the collection the instanced object is part of. Technical ========= * Layers We use the same api for groups and scene as much as possible. Reviewers: sergey (depsgraph), mont29 (read/write and user count) Differential Revision: https://developer.blender.org/D2892
Diffstat (limited to 'source/blender/alembic')
-rw-r--r--source/blender/alembic/intern/alembic_capi.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/alembic/intern/alembic_capi.cc b/source/blender/alembic/intern/alembic_capi.cc
index 7003547ead2..5e93779b5f6 100644
--- a/source/blender/alembic/intern/alembic_capi.cc
+++ b/source/blender/alembic/intern/alembic_capi.cc
@@ -845,7 +845,7 @@ static void import_endjob(void *user_data)
if (lc == NULL) {
BLI_assert(BLI_listbase_count_ex(&view_layer->layer_collections, 1) == 0);
/* when there is no collection linked to this ViewLayer, create one */
- SceneCollection *sc = BKE_collection_add(data->scene, NULL, NULL);
+ SceneCollection *sc = BKE_collection_add(&data->scene->id, NULL, COLLECTION_TYPE_NONE, NULL);
lc = BKE_collection_link(view_layer, sc);
}
@@ -853,7 +853,7 @@ static void import_endjob(void *user_data)
Object *ob = (*iter)->object();
ob->lay = data->scene->lay;
- BKE_collection_object_add(data->scene, lc->scene_collection, ob);
+ BKE_collection_object_add(&data->scene->id, lc->scene_collection, ob);
base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select(view_layer, base);