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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-20 14:22:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-20 14:22:49 +0400
commitef9357365c057e88d79c0701604cb2175d030520 (patch)
tree8068d01077b27739087f5def09bf24c72dd508ef /source/blender/avi/AVI_avi.h
parent99c7b0d5c5b41a1efb8becb6f310d08d0d1620f1 (diff)
Workaround #20324: clouds (and other) textures bump mapping generates black
faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this happens exactly I don't know, I've tried to look for errors in the code but couldn't find any, the perlin noise code somehow is generating NaN values, but it is getting sane inputs. I suspect this is due to the render module being compiled with /arch:SSE and other parts not. For now I've made only the render_raytrace module compile with SSE, which seems to solve the problem, but is mostly a workaround.
Diffstat (limited to 'source/blender/avi/AVI_avi.h')
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