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author | Campbell Barton <ideasman42@gmail.com> | 2013-07-25 15:05:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-07-25 15:05:08 +0400 |
commit | b2b0b58fb5ee48fdbbee1d8f19b4051f80880908 (patch) | |
tree | 6126012b0c749a3529e3f5144929f340d0c69d60 /source/blender/avi | |
parent | aec8cff9ab730fdf525242ffbf1f4dcfd67c2bb1 (diff) |
fix [#36278] X,Y Direction wrong after bpy.ops.view3d.viewnumpad
the cause of the problem was the orientation from the active object was inconstant.
copying the obmat directly gave a different result then getting the normal,tangent from getTransformOrientation and passing to createSpaceNormalTangent.
Diffstat (limited to 'source/blender/avi')
0 files changed, 0 insertions, 0 deletions