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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-08-30 17:14:59 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-08-30 17:16:57 +0300 |
commit | 93f1d76bf0eb5bcae43ffda4022c3d2018962994 (patch) | |
tree | 7be95329fb76b23b4a0823595ba2eaf67d457e52 /source/blender/blendthumb | |
parent | 30d900934c4b06c13c65bbf1c9ef34fa14b2c256 (diff) |
DrawManager: UV Stretching
Calculating UV Stretching on large meshes showed garbage. The reason
is that the calculation is not thread save. Temporarily disable
threading for UV Stretching
Diffstat (limited to 'source/blender/blendthumb')
0 files changed, 0 insertions, 0 deletions