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authorCampbell Barton <ideasman42@gmail.com>2012-08-13 02:50:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-13 02:50:21 +0400
commit10f631094c158ff2fdb49fc9236e699fb91ed015 (patch)
treedeb75dc6d040ad4bae45994d34bf5e150e3b29a1 /source/blender/blenfont/BLF_api.h
parent866f986898cf6c35e8b4d5190853e453a3eb1714 (diff)
fix [#32126] STAMP: Setting a background color causes color flicker
when rendering the sequencer can output float or char buffers which stamp wasn't accounting for.
Diffstat (limited to 'source/blender/blenfont/BLF_api.h')
-rw-r--r--source/blender/blenfont/BLF_api.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 7f50e157f09..0732e02b5fc 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -145,13 +145,13 @@ void BLF_shadow_offset(int fontid, int x, int y);
/* Set the buffer, size and number of channels to draw, one thing to take care is call
* this function with NULL pointer when we finish, for example:
*
- * BLF_buffer(my_fbuf, my_cbuf, 100, 100, 4);
+ * BLF_buffer(my_fbuf, my_cbuf, 100, 100, 4, TRUE);
*
* ... set color, position and draw ...
*
- * BLF_buffer(NULL, NULL, 0, 0, 0);
+ * BLF_buffer(NULL, NULL, 0, 0, 0, FALSE);
*/
-void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int nch, int is_linear);
+void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int nch, int do_color_management);
/* Set the color to be used for text. */
void BLF_buffer_col(int fontid, float r, float g, float b, float a);