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authorDiego Borghetti <bdiego@gmail.com>2009-08-07 00:06:02 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-08-07 00:06:02 +0400
commit74b3681532b028e66f29aef19d2a0a7e18da6ee2 (patch)
tree03f2b984694b9d64ce84db504d53b525f71e0a09 /source/blender/blenfont/BLF_api.h
parente84e6664c225c0aed7e4d4c2ea812a48bc57ca3a (diff)
Remove bitmap mode from blenfont, only draw with textures.
As Joe point on a previous mail, glBitmap don't work nice on all cards and also some of the things that we can do with texture are hard (or need that blender check the font mode) to implement.
Diffstat (limited to 'source/blender/blenfont/BLF_api.h')
-rw-r--r--source/blender/blenfont/BLF_api.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index c1b14a14f8c..05df927f921 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -140,17 +140,10 @@ char **BLF_dir_get(int *ndir);
/* Free the data return by BLF_dir_get. */
void BLF_dir_free(char **dirs, int count);
-/* Set the current draw mode. */
-void BLF_mode(int mode);
-
/* font->flags. */
#define BLF_ROTATION (1<<0)
#define BLF_CLIPPING (1<<1)
#define BLF_SHADOW (1<<2)
#define BLF_KERNING_DEFAULT (1<<3)
-/* font->mode. */
-#define BLF_MODE_TEXTURE 0
-#define BLF_MODE_BITMAP 1
-
#endif /* BLF_API_H */