diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-12-14 05:19:45 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-12-15 06:28:12 +0300 |
commit | 87fac9a81623d4856e5325718501423abfbcbbe5 (patch) | |
tree | ee27d9e847d5038e31c318a9618a161c0966f4ae /source/blender/blenfont/BLF_api.h | |
parent | 17a16b57df2d6e45c2f9e0d937c7baf8a386764b (diff) |
use float (not double) for font matrix
Following up on recent double --> float commits in the game engine.
Diffstat (limited to 'source/blender/blenfont/BLF_api.h')
-rw-r--r-- | source/blender/blenfont/BLF_api.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h index 9527c4edcf0..e565ffe3cc1 100644 --- a/source/blender/blenfont/BLF_api.h +++ b/source/blender/blenfont/BLF_api.h @@ -73,7 +73,7 @@ void BLF_size(int fontid, int size, int dpi); * | m[3] m[7] m[11] m[15] | * */ -void BLF_matrix(int fontid, const double m[16]); +void BLF_matrix(int fontid, const float m[16]); /* Draw the string using the default font, size and dpi. */ void BLF_draw_default(float x, float y, float z, const char *str, size_t len) ATTR_NONNULL(); |