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authorBastien Montagne <montagne29@wanadoo.fr>2012-10-22 18:04:40 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-10-22 18:04:40 +0400
commitb5e85cae705f47ae5a32c97564e1942a95e75bb4 (patch)
tree67f6cc66a0f4b6052fb53270b6b2db2f30401e52 /source/blender/blenfont/BLF_translation.h
parentc727f8cbde9b27433fa378d9a53ca9b8cefcc7d4 (diff)
New "dynamic" i18n menu.
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way: * No more need to edit Blender code each time we want to add an new language or reorganize the existing menu; * Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender! Remaining todo: * Commit i18n py tools * Update wiki doc!
Diffstat (limited to 'source/blender/blenfont/BLF_translation.h')
-rw-r--r--source/blender/blenfont/BLF_translation.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenfont/BLF_translation.h b/source/blender/blenfont/BLF_translation.h
index 278c45dac52..b01ce93cb65 100644
--- a/source/blender/blenfont/BLF_translation.h
+++ b/source/blender/blenfont/BLF_translation.h
@@ -49,9 +49,13 @@ const char *BLF_pgettext(const char *context, const char *message);
/* Search the path directory to the locale files, this try all
* the case for Linux, Win and Mac.
+ * Also dynamically builds locales and locales' menu from "languages" text file.
*/
void BLF_lang_init(void);
+/* Free languages and locales_menu arrays created by BLF_lang_init. */
+void BLF_lang_free(void);
+
/* Set the current locale. */
void BLF_lang_set(const char *);
/* Get the current locale (short code, e.g. es_ES). */
@@ -60,6 +64,9 @@ const char *BLF_lang_get(void);
/* Set the current encoding name. */
void BLF_lang_encoding(const char *str);
+/* Get EnumPropertyItem's for translations menu. */
+struct EnumPropertyItem *BLF_RNA_lang_enum_properties(void);
+
/* translation */
int BLF_translate_iface(void);
int BLF_translate_tooltips(void);