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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 03:01:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:00:57 +0300 |
commit | 618bc6c67954f80b3c0c0332f44648b3187c23ca (patch) | |
tree | cf9a51893f50cfb69229d345fbd18484c76525b5 /source/blender/blenfont/intern/blf.c | |
parent | 7028a11db9ec3d29282739f7ad9a0343711ebc24 (diff) |
GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
Diffstat (limited to 'source/blender/blenfont/intern/blf.c')
-rw-r--r-- | source/blender/blenfont/intern/blf.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index 24347d57917..0cca1852c91 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -551,7 +551,7 @@ static void blf_draw_gl__start(FontBLF *font) */ glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); gpuPushMatrix(); |