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authorMike Erwin <significant.bit@gmail.com>2016-10-16 02:40:41 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-16 02:40:41 +0300
commita8dc3f4596ef5aed70ceeaa7e3029cb782a0f0ef (patch)
tree8a25f8bb2cb975acc67704aed72a1c32724eea06 /source/blender/blenfont/intern/blf.c
parent878938f203b4a404ad238d63ff1636a6c6067d72 (diff)
BLF: make blurry text an optional (disabled) feature
While trying to simplify text drawing, noticed no Blender code uses the blur feature. Hopefully scripts don't use it!
Diffstat (limited to 'source/blender/blenfont/intern/blf.c')
-rw-r--r--source/blender/blenfont/intern/blf.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 7ddc540044a..f42057a8475 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -455,6 +455,7 @@ void BLF_size(int fontid, int size, int dpi)
}
}
+#if BLF_BLUR_ENABLE
void BLF_blur(int fontid, int size)
{
FontBLF *font = blf_get(fontid);
@@ -463,6 +464,7 @@ void BLF_blur(int fontid, int size)
font->blur = size;
}
}
+#endif
void BLF_draw_default(float x, float y, float z, const char *str, size_t len)
{