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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-08 02:14:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-08 02:14:43 +0300 |
commit | 0b5ebb3265b155658d441135e152f32ba11c001d (patch) | |
tree | a518d91a7292b63aa0406577b98afcccdcf12cac /source/blender/blenfont/intern/blf_font.c | |
parent | 3725d82cee97b980e514aed1b226deb91aae9fe6 (diff) |
BLF: Fix problem with bound texture.
Previous code was assuming that the glyph texture would remain bound to
GL_TEXTURE0 until the cache would be drawn. This is not always the case,
so better save the texture and rebind it before drawing.
Diffstat (limited to 'source/blender/blenfont/intern/blf_font.c')
-rw-r--r-- | source/blender/blenfont/intern/blf_font.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index cc7eb336b21..301f06e22b5 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -189,9 +189,9 @@ void blf_batch_draw(void) /* We need to flush widget base first to ensure correct ordering. */ UI_widgetbase_draw_cache_flush(); - BLI_assert(g_batch.font->tex_bind_state != 0); /* must still be valid */ + BLI_assert(g_batch.tex_bind_state != 0); /* must still be valid */ glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, g_batch.font->tex_bind_state); + glBindTexture(GL_TEXTURE_2D, g_batch.tex_bind_state); GWN_vertbuf_vertex_count_set(g_batch.verts, g_batch.glyph_len); GWN_vertbuf_use(g_batch.verts); /* send data */ |