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authorClément Foucault <foucault.clem@gmail.com>2018-04-08 02:14:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-08 02:14:43 +0300
commit0b5ebb3265b155658d441135e152f32ba11c001d (patch)
treea518d91a7292b63aa0406577b98afcccdcf12cac /source/blender/blenfont/intern/blf_font.c
parent3725d82cee97b980e514aed1b226deb91aae9fe6 (diff)
BLF: Fix problem with bound texture.
Previous code was assuming that the glyph texture would remain bound to GL_TEXTURE0 until the cache would be drawn. This is not always the case, so better save the texture and rebind it before drawing.
Diffstat (limited to 'source/blender/blenfont/intern/blf_font.c')
-rw-r--r--source/blender/blenfont/intern/blf_font.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index cc7eb336b21..301f06e22b5 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -189,9 +189,9 @@ void blf_batch_draw(void)
/* We need to flush widget base first to ensure correct ordering. */
UI_widgetbase_draw_cache_flush();
- BLI_assert(g_batch.font->tex_bind_state != 0); /* must still be valid */
+ BLI_assert(g_batch.tex_bind_state != 0); /* must still be valid */
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, g_batch.font->tex_bind_state);
+ glBindTexture(GL_TEXTURE_2D, g_batch.tex_bind_state);
GWN_vertbuf_vertex_count_set(g_batch.verts, g_batch.glyph_len);
GWN_vertbuf_use(g_batch.verts); /* send data */