diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-22 02:09:06 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-22 12:48:16 +0300 |
commit | 67454a282d701a852464785f18dd9589d983b3a1 (patch) | |
tree | 468ee4d38089c9e078352ddc1eebd46157dd2934 /source/blender/blenfont/intern/blf_glyph.c | |
parent | f24bb62fc2b869f0798a98400ac488d6d6067b71 (diff) |
Cleanup: style, use braces for blenfont
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 8f9db604434..049af7678d5 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -63,8 +63,9 @@ KerningCacheBLF *blf_kerning_cache_find(FontBLF *font) p = (KerningCacheBLF *)font->kerning_caches.first; while (p) { - if (p->mode == font->kerning_mode) + if (p->mode == font->kerning_mode) { return p; + } p = p->next; } return NULL; @@ -120,8 +121,9 @@ GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, unsigned int size, unsigned i p = (GlyphCacheBLF *)font->cache.first; while (p) { - if (p->size == size && p->dpi == dpi) + if (p->size == size && p->dpi == dpi) { return p; + } p = p->next; } return NULL; @@ -254,8 +256,9 @@ GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c) key = blf_hash(c); p = gc->bucket[key].first; while (p) { - if (p->c == c) + if (p->c == c) { return p; + } p = p->next; } return NULL; @@ -271,8 +274,9 @@ GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c) unsigned int key; g = blf_glyph_search(font->glyph_cache, c); - if (g) + if (g) { return g; + } /* glyphs are dynamically created as needed by font rendering. this means that * to make font rendering thread safe we have to do locking here. note that this @@ -388,8 +392,9 @@ void blf_glyph_free(GlyphBLF *g) /* don't need free the texture, the GlyphCache already * have a list of all the texture and free it. */ - if (g->bitmap) + if (g->bitmap) { MEM_freeN(g->bitmap); + } MEM_freeN(g); } @@ -480,14 +485,16 @@ static void blf_glyph_calc_rect_shadow(rctf *rect, GlyphBLF *g, float x, float y void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) { - if ((!g->width) || (!g->height)) + if ((!g->width) || (!g->height)) { return; + } if (g->build_tex == 0) { GlyphCacheBLF *gc = font->glyph_cache; - if (font->tex_size_max == -1) + if (font->tex_size_max == -1) { font->tex_size_max = GPU_max_texture_size(); + } if (gc->texture_current == BLF_TEXTURE_UNSET) { blf_glyph_cache_texture(font, gc); |