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authorDiego Borghetti <bdiego@gmail.com>2009-02-09 10:15:22 +0300
committerDiego Borghetti <bdiego@gmail.com>2009-02-09 10:15:22 +0300
commitb9063b27a9376ca276cb80f692ef8fa923a966a7 (patch)
treeb70345fb669b481c1cf1bdec875e876d2d46f2e3 /source/blender/blenfont/intern/blf_glyph.c
parent9dec5e8fa3a214da7ad406265204411aabda3c30 (diff)
Just commit so I can continue tomorrow from work.
All the code have #if 0 / #endif so nothing to worry about.
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c268
1 files changed, 268 insertions, 0 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
new file mode 100644
index 00000000000..bea49ccb387
--- /dev/null
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -0,0 +1,268 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#if 0
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <ft2build.h>
+
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_linklist.h" /* linknode */
+#include "BLI_string.h"
+
+#include "blf_internal_types.h"
+
+
+unsigned int blf_glyph_hash(unsigned int val)
+{
+ unsigned int key;
+
+ key= val;
+ key += ~(key << 16);
+ key ^= (key >> 5);
+ key += (key << 3);
+ key ^= (key >> 13);
+ key += ~(key << 9);
+ key ^= (key >> 17);
+ return(key % 257);
+}
+
+GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi)
+{
+ GlyphCacheBLF *p;
+
+ p= (GlyphCacheBLF *)font->cache.first;
+ while (p) {
+ if (p->size == size && p->dpi == dpi)
+ return(p);
+ p= p->next;
+ }
+ return(NULL);
+}
+
+/* Create a new glyph cache for the current size and dpi. */
+GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
+{
+ GlyphCacheBLF *gc;
+ int i;
+
+ gc= (GlyphCacheBLF *)MEM_mallocN(sizeof(GlyphCacheBLF));
+ gc->next= NULL;
+ gc->prev= NULL;
+ gc->size= font->size;
+ gc->dpi= font->dpi;
+
+ for (i= 0; i < 257; i++) {
+ gc->bucket[i].first= NULL;
+ gc->bucket[i].last= NULL;
+ }
+
+ gc->textures= (GLuint *)malloc(sizeof(GLunit)*256);
+ gc->ntex= 256;
+ gc->cur_tex= -1;
+ gc->x_offs= 0;
+ gc->y_offs= 0;
+ gc->pad= 3;
+
+ gc->num_glyphs= font->face.num_glyphs;
+ gc->rem_glyphs= font->face.num_glyphs;
+ gc->ascender= ((float)font->size.metrics.ascender) / 64.0f;
+ gc->descender= ((float)font->size.metrics.descender) / 64.0f;
+
+ if (FT_IS_SCALABLE(font->face)) {
+ gc->max_glyph_width= (float)((font->face->bbox.xMax - font->face->bbox.xMin) *
+ (((float)font->face->size.metrics.x_ppem) /
+ ((float)font->face->units_per_EM)));
+
+ gc->max_glyph_height= (float)((font->face->bbox.yMax - font->face->bbox.yMin) *
+ (((float)font->face->size.metrics.y_ppem) /
+ ((float)font->face->units_per_EM)));
+ }
+ else {
+ gc->max_glyph_width= ((float)font->face->metrics.max_advance) / 64.0f;
+ gc->max_glyph_height= ((float)font->face->size.metrics.height) / 64.0f;
+ }
+
+ gc->p2_width= 0;
+ gc->p2_height= 0;
+
+ BLI_addhead(&font->cache, gc);
+ return(gc);
+}
+
+void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
+{
+ int tot_mem;
+ unsigned char *buf;
+
+ /* move the index. */
+ gc->cur_tex++;
+
+ if (gc->cur_tex > gc->ntex) {
+ gc->ntex *= 2;
+ gc->textures= (GLuint *)realloc((void *)gc->textures, sizeof(GLunit)*gc->ntex);
+ }
+
+ gc->p2_width= blf_next_p2((gc->rem_glyphs * gc->max_glyph_width) + (gc->pad * 2));
+ if (gc->p2_width > font->max_tex_size)
+ gc->p2_width= font->max_tex_size;
+
+ i= (int)((gc->p2_width - (gc->pad * 2)) / gc->p2_width);
+ gc->p2_height= blf_next_p2(((gc->num_glyphs / i) + 1) * gc->max_glyph_height);
+
+ if (gc->p2_height > font->max_tex_size)
+ gc->p2_height= font->max_tex_size;
+
+ tot_mem= gc->p2_width * gc->p2_height;
+ buf= (unsigned char *)malloc(tot_mem);
+ memset((void *)buf, 0, tot_mem);
+
+ glGenTextures(1, (GLuint*)gc->texures[gc->cur_tex]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf);
+ free((void *)buf);
+}
+
+GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, FT_UInt idx)
+{
+ GlyphBLF *p;
+ unsigned int key;
+
+ key= blf_glyph_hash(idx);
+ p= gc->bucket[key].first;
+ while (p) {
+ if (p->index == idx)
+ return(p);
+ p= p->next;
+ }
+ return(NULL);
+}
+
+GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c)
+{
+ FT_GlyphSlot slot;
+ GlyphCache *gc;
+ GlyphBLF *g;
+ FT_Error err;
+ FT_Bitmap bitmap;
+ FTBBox bbox;
+ unsigned int key;
+
+ g= blf_glyph_search(font->glyph_cache, index);
+ if (g)
+ return(g);
+
+ err= FT_Load_Glyph(font->face, index, FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP);
+ if (err)
+ return(NULL);
+
+ /* get the glyph. */
+ slot= font->face->glyph;
+
+ err= FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
+ if (err)
+ return(NULL);
+
+ g= (GlyphBLF *)MEM_mallocN(sizeof(GlyphBLF), "blf_glyph_add");
+ g->next= NULL;
+ g->prev= NULL;
+ g->c= c;
+ g->index= index;
+
+ gc= font->glyph_cache;
+ if (gc->cur_tex == -1) {
+ blf_glyph_cache_texture(font, gc);
+ gc->x_offs= gc->pad;
+ gc->y_offs= gc->pad;
+ }
+
+ if (gc->x_offs > (gc->p2_width - gc->max_glyph_width)) {
+ gc->x_offs= gc->pad;
+ gc->y_offs += gc->max_glyph_height;
+
+ if (gc->y_offs > (gc->p2_height - gc->max_glyph_height)) {
+ gc->y_offs= gc->pad;
+ blf_glyph_cache_texture(font, gc);
+ }
+ }
+
+ bitmap= slot->bitmap;
+ g->tex= gc->textures[gc->cur_tex];
+ g->xoff= gc->x_offs;
+ g->yoff= gc->y_offs;
+ g->width= bitmap.width;
+ g->height= bitmap.rows;
+
+ if (g->width && g->height) {
+ glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glBindTexture(GL_TEXTURE_2D, g->tex);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer);
+ glPopClientAttrib();
+ }
+
+ g->advance= ((float)slot->advance.x) / 64.0f;
+ g->pos_x= bitmap.left;
+ g->pos_y= bitmap.top;
+
+ FT_Outline_Get_CBox(&(slot->outline), &bbox);
+ g->box.xmin= ((float)bbox.xMin) / 64.0f;
+ g->box.xmax= ((float)bbox.xMax) / 64.0f;
+ g->box.ymin= ((float)bbox.yMin) / 64.0f;
+ g->box.ymax= ((float)bbox.yMax) / 64.0f;
+
+ g->uv[0][0]= ((float)g->xoff) / ((float)g->p2_width);
+ g->uv[0][1]= ((float)g->yoff) / ((float)g->p2_height);
+ g->uv[1][0]= ((float)(g->xoff + g->width)) / ((float)g->p2_width);
+ g->uv[1][1]= ((float)(g->yoff + g->height)) / ((float)g->p2_height);
+
+ key= blf_glyph_hash(g->index);
+ BLI_addhead(&gc->bucket[key], g);
+ return(g);
+}
+
+#endif /* zero!! */