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authorDiego Borghetti <bdiego@gmail.com>2009-07-29 00:02:09 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-07-29 00:02:09 +0400
commit4ad9dd7c8e359133bb3785810e6b7811afbc1abc (patch)
tree40354f3e506fb49bd8b53b474b3f34a4fed73792 /source/blender/blenfont/intern/blf_glyph.c
parentb073fe336c5002af49187989da09c38c4ae0f8d0 (diff)
Bitmap mode is back.
The option of Texture or Bitmap font is working again, yes it's really uuuuugly right now, but it work. On the next commit I go to put this at the same level that texture font. Change this from User Preferences -> Language -> Textued Fonts, save the preferences and run blender again.
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index d2767d6ffb1..9a3d91ac4e5 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -573,10 +573,10 @@ int blf_glyph_bitmap_render(FontBLF *font, GlyphBLF *g, float x, float y)
return(0);
}
- glBitmap(0, 0, 0.0, 0.0, x + font->pos[0], y - font->pos[1], (const GLubyte *)&null_bitmap);
+ glBitmap(0, 0, 0.0, 0.0, x, y, (const GLubyte *)&null_bitmap);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gt->pitch * 8);
glBitmap(gt->width, gt->height, 0.0, gt->pos_y, 0.0, 0.0, (const GLubyte *)gt->image);
- glBitmap(0, 0, 0.0, 0.0, -x - font->pos[0], -y + font->pos[1], (const GLubyte *)&null_bitmap);
+ glBitmap(0, 0, 0.0, 0.0, -x, -y, (const GLubyte *)&null_bitmap);
return(1);
}