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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenfont/intern/blf_glyph.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c926
1 files changed, 491 insertions, 435 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 20cd6a51a47..8f9db604434 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -23,7 +23,6 @@
* Glyph rendering, texturing and caching. Wraps Freetype and OpenGL functions.
*/
-
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -60,510 +59,567 @@
KerningCacheBLF *blf_kerning_cache_find(FontBLF *font)
{
- KerningCacheBLF *p;
-
- p = (KerningCacheBLF *)font->kerning_caches.first;
- while (p) {
- if (p->mode == font->kerning_mode)
- return p;
- p = p->next;
- }
- return NULL;
+ KerningCacheBLF *p;
+
+ p = (KerningCacheBLF *)font->kerning_caches.first;
+ while (p) {
+ if (p->mode == font->kerning_mode)
+ return p;
+ p = p->next;
+ }
+ return NULL;
}
/* Create a new glyph cache for the current kerning mode. */
KerningCacheBLF *blf_kerning_cache_new(FontBLF *font)
{
- KerningCacheBLF *kc;
-
- kc = (KerningCacheBLF *)MEM_callocN(sizeof(KerningCacheBLF), "blf_kerning_cache_new");
- kc->next = NULL;
- kc->prev = NULL;
- kc->mode = font->kerning_mode;
-
- unsigned int i, j;
- for (i = 0; i < 0x80; i++) {
- for (j = 0; j < 0x80; j++) {
- GlyphBLF *g = blf_glyph_search(font->glyph_cache, i);
- if (!g) {
- FT_UInt glyph_index = FT_Get_Char_Index(font->face, i);
- g = blf_glyph_add(font, glyph_index, i);
- }
- /* Can fail on certain fonts */
- GlyphBLF *g_prev = blf_glyph_search(font->glyph_cache, j);
-
- FT_Vector delta = { .x = 0, .y = 0, };
- if (g_prev && FT_Get_Kerning(font->face, g_prev->idx, g->idx, kc->mode, &delta) == 0) {
- kc->table[i][j] = (int)delta.x >> 6;
- }
- else {
- kc->table[i][j] = 0;
- }
- }
- }
-
- BLI_addhead(&font->kerning_caches, kc);
- return kc;
+ KerningCacheBLF *kc;
+
+ kc = (KerningCacheBLF *)MEM_callocN(sizeof(KerningCacheBLF), "blf_kerning_cache_new");
+ kc->next = NULL;
+ kc->prev = NULL;
+ kc->mode = font->kerning_mode;
+
+ unsigned int i, j;
+ for (i = 0; i < 0x80; i++) {
+ for (j = 0; j < 0x80; j++) {
+ GlyphBLF *g = blf_glyph_search(font->glyph_cache, i);
+ if (!g) {
+ FT_UInt glyph_index = FT_Get_Char_Index(font->face, i);
+ g = blf_glyph_add(font, glyph_index, i);
+ }
+ /* Can fail on certain fonts */
+ GlyphBLF *g_prev = blf_glyph_search(font->glyph_cache, j);
+
+ FT_Vector delta = {
+ .x = 0,
+ .y = 0,
+ };
+ if (g_prev && FT_Get_Kerning(font->face, g_prev->idx, g->idx, kc->mode, &delta) == 0) {
+ kc->table[i][j] = (int)delta.x >> 6;
+ }
+ else {
+ kc->table[i][j] = 0;
+ }
+ }
+ }
+
+ BLI_addhead(&font->kerning_caches, kc);
+ return kc;
}
void blf_kerning_cache_clear(FontBLF *font)
{
- font->kerning_cache = NULL;
- BLI_freelistN(&font->kerning_caches);
+ font->kerning_cache = NULL;
+ BLI_freelistN(&font->kerning_caches);
}
GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, unsigned int size, unsigned int dpi)
{
- GlyphCacheBLF *p;
-
- p = (GlyphCacheBLF *)font->cache.first;
- while (p) {
- if (p->size == size && p->dpi == dpi)
- return p;
- p = p->next;
- }
- return NULL;
+ GlyphCacheBLF *p;
+
+ p = (GlyphCacheBLF *)font->cache.first;
+ while (p) {
+ if (p->size == size && p->dpi == dpi)
+ return p;
+ p = p->next;
+ }
+ return NULL;
}
/* Create a new glyph cache for the current size and dpi. */
GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
{
- GlyphCacheBLF *gc;
-
- gc = (GlyphCacheBLF *)MEM_callocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new");
- gc->next = NULL;
- gc->prev = NULL;
- gc->size = font->size;
- gc->dpi = font->dpi;
-
- memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
- memset(gc->bucket, 0, sizeof(gc->bucket));
-
- gc->textures = (GPUTexture **)MEM_callocN(sizeof(GPUTexture *) * 256, __func__);
- gc->textures_len = 256;
- gc->texture_current = BLF_TEXTURE_UNSET;
- gc->offset_x = 3; /* enough padding for blur */
- gc->offset_y = 3; /* enough padding for blur */
- gc->pad = 6;
-
- gc->glyphs_len_max = (int)font->face->num_glyphs;
- gc->glyphs_len_free = (int)font->face->num_glyphs;
- gc->ascender = ((float)font->face->size->metrics.ascender) / 64.0f;
- gc->descender = ((float)font->face->size->metrics.descender) / 64.0f;
-
- if (FT_IS_SCALABLE(font->face)) {
- gc->glyph_width_max = (int)((float)(font->face->bbox.xMax - font->face->bbox.xMin) *
- (((float)font->face->size->metrics.x_ppem) /
- ((float)font->face->units_per_EM)));
-
- gc->glyph_height_max = (int)((float)(font->face->bbox.yMax - font->face->bbox.yMin) *
- (((float)font->face->size->metrics.y_ppem) /
- ((float)font->face->units_per_EM)));
- }
- else {
- gc->glyph_width_max = (int)(((float)font->face->size->metrics.max_advance) / 64.0f);
- gc->glyph_height_max = (int)(((float)font->face->size->metrics.height) / 64.0f);
- }
-
- /* can happen with size 1 fonts */
- CLAMP_MIN(gc->glyph_width_max, 1);
- CLAMP_MIN(gc->glyph_height_max, 1);
-
- gc->p2_width = 0;
- gc->p2_height = 0;
-
- BLI_addhead(&font->cache, gc);
- return gc;
+ GlyphCacheBLF *gc;
+
+ gc = (GlyphCacheBLF *)MEM_callocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new");
+ gc->next = NULL;
+ gc->prev = NULL;
+ gc->size = font->size;
+ gc->dpi = font->dpi;
+
+ memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
+ memset(gc->bucket, 0, sizeof(gc->bucket));
+
+ gc->textures = (GPUTexture **)MEM_callocN(sizeof(GPUTexture *) * 256, __func__);
+ gc->textures_len = 256;
+ gc->texture_current = BLF_TEXTURE_UNSET;
+ gc->offset_x = 3; /* enough padding for blur */
+ gc->offset_y = 3; /* enough padding for blur */
+ gc->pad = 6;
+
+ gc->glyphs_len_max = (int)font->face->num_glyphs;
+ gc->glyphs_len_free = (int)font->face->num_glyphs;
+ gc->ascender = ((float)font->face->size->metrics.ascender) / 64.0f;
+ gc->descender = ((float)font->face->size->metrics.descender) / 64.0f;
+
+ if (FT_IS_SCALABLE(font->face)) {
+ gc->glyph_width_max = (int)((float)(font->face->bbox.xMax - font->face->bbox.xMin) *
+ (((float)font->face->size->metrics.x_ppem) /
+ ((float)font->face->units_per_EM)));
+
+ gc->glyph_height_max = (int)((float)(font->face->bbox.yMax - font->face->bbox.yMin) *
+ (((float)font->face->size->metrics.y_ppem) /
+ ((float)font->face->units_per_EM)));
+ }
+ else {
+ gc->glyph_width_max = (int)(((float)font->face->size->metrics.max_advance) / 64.0f);
+ gc->glyph_height_max = (int)(((float)font->face->size->metrics.height) / 64.0f);
+ }
+
+ /* can happen with size 1 fonts */
+ CLAMP_MIN(gc->glyph_width_max, 1);
+ CLAMP_MIN(gc->glyph_height_max, 1);
+
+ gc->p2_width = 0;
+ gc->p2_height = 0;
+
+ BLI_addhead(&font->cache, gc);
+ return gc;
}
void blf_glyph_cache_clear(FontBLF *font)
{
- GlyphCacheBLF *gc;
+ GlyphCacheBLF *gc;
- while ((gc = BLI_pophead(&font->cache))) {
- blf_glyph_cache_free(gc);
- }
- font->glyph_cache = NULL;
+ while ((gc = BLI_pophead(&font->cache))) {
+ blf_glyph_cache_free(gc);
+ }
+ font->glyph_cache = NULL;
}
void blf_glyph_cache_free(GlyphCacheBLF *gc)
{
- GlyphBLF *g;
- unsigned int i;
-
- for (i = 0; i < 257; i++) {
- while ((g = BLI_pophead(&gc->bucket[i]))) {
- blf_glyph_free(g);
- }
- }
- for (i = 0; i < gc->textures_len; i++) {
- if (gc->textures[i]) {
- GPU_texture_free(gc->textures[i]);
- }
- }
- MEM_freeN(gc->textures);
- MEM_freeN(gc);
+ GlyphBLF *g;
+ unsigned int i;
+
+ for (i = 0; i < 257; i++) {
+ while ((g = BLI_pophead(&gc->bucket[i]))) {
+ blf_glyph_free(g);
+ }
+ }
+ for (i = 0; i < gc->textures_len; i++) {
+ if (gc->textures[i]) {
+ GPU_texture_free(gc->textures[i]);
+ }
+ }
+ MEM_freeN(gc->textures);
+ MEM_freeN(gc);
}
static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
{
- int i;
- char error[256];
-
- /* move the index. */
- gc->texture_current++;
-
- if (UNLIKELY(gc->texture_current >= gc->textures_len)) {
- gc->textures_len *= 2;
- gc->textures = MEM_recallocN((void *)gc->textures, sizeof(GPUTexture *) * gc->textures_len);
- }
-
- gc->p2_width = (int)blf_next_p2((unsigned int)((gc->glyphs_len_free * gc->glyph_width_max) + (gc->pad * 2)));
- if (gc->p2_width > font->tex_size_max) {
- gc->p2_width = font->tex_size_max;
- }
-
- i = (int)((gc->p2_width - (gc->pad * 2)) / gc->glyph_width_max);
- gc->p2_height = (int)blf_next_p2((unsigned int)(((gc->glyphs_len_max / i) + 1) * gc->glyph_height_max + (gc->pad * 2)));
-
- if (gc->p2_height > font->tex_size_max) {
- gc->p2_height = font->tex_size_max;
- }
-
- unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init");
- GPUTexture *tex = GPU_texture_create_nD(gc->p2_width, gc->p2_height, 0, 2, pixels, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
- MEM_freeN(pixels);
- gc->textures[gc->texture_current] = tex;
- GPU_texture_bind(tex, 0);
- GPU_texture_wrap_mode(tex, false);
- GPU_texture_filters(tex, GPU_NEAREST, GPU_LINEAR);
- GPU_texture_unbind(tex);
+ int i;
+ char error[256];
+
+ /* move the index. */
+ gc->texture_current++;
+
+ if (UNLIKELY(gc->texture_current >= gc->textures_len)) {
+ gc->textures_len *= 2;
+ gc->textures = MEM_recallocN((void *)gc->textures, sizeof(GPUTexture *) * gc->textures_len);
+ }
+
+ gc->p2_width = (int)blf_next_p2(
+ (unsigned int)((gc->glyphs_len_free * gc->glyph_width_max) + (gc->pad * 2)));
+ if (gc->p2_width > font->tex_size_max) {
+ gc->p2_width = font->tex_size_max;
+ }
+
+ i = (int)((gc->p2_width - (gc->pad * 2)) / gc->glyph_width_max);
+ gc->p2_height = (int)blf_next_p2(
+ (unsigned int)(((gc->glyphs_len_max / i) + 1) * gc->glyph_height_max + (gc->pad * 2)));
+
+ if (gc->p2_height > font->tex_size_max) {
+ gc->p2_height = font->tex_size_max;
+ }
+
+ unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height,
+ "BLF texture init");
+ GPUTexture *tex = GPU_texture_create_nD(
+ gc->p2_width, gc->p2_height, 0, 2, pixels, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
+ MEM_freeN(pixels);
+ gc->textures[gc->texture_current] = tex;
+ GPU_texture_bind(tex, 0);
+ GPU_texture_wrap_mode(tex, false);
+ GPU_texture_filters(tex, GPU_NEAREST, GPU_LINEAR);
+ GPU_texture_unbind(tex);
}
GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
{
- GlyphBLF *p;
- unsigned int key;
-
- key = blf_hash(c);
- p = gc->bucket[key].first;
- while (p) {
- if (p->c == c)
- return p;
- p = p->next;
- }
- return NULL;
+ GlyphBLF *p;
+ unsigned int key;
+
+ key = blf_hash(c);
+ p = gc->bucket[key].first;
+ while (p) {
+ if (p->c == c)
+ return p;
+ p = p->next;
+ }
+ return NULL;
}
GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c)
{
- FT_GlyphSlot slot;
- GlyphBLF *g;
- FT_Error err;
- FT_Bitmap bitmap, tempbitmap;
- FT_BBox bbox;
- unsigned int key;
-
- g = blf_glyph_search(font->glyph_cache, c);
- if (g)
- return g;
-
- /* glyphs are dynamically created as needed by font rendering. this means that
- * to make font rendering thread safe we have to do locking here. note that this
- * must be a lock for the whole library and not just per font, because the font
- * renderer uses a shared buffer internally */
- BLI_spin_lock(font->ft_lib_mutex);
-
- /* search again after locking */
- g = blf_glyph_search(font->glyph_cache, c);
- if (g) {
- BLI_spin_unlock(font->ft_lib_mutex);
- return g;
- }
-
- if (font->flags & BLF_MONOCHROME) {
- err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO);
- }
- else {
- int flags = FT_LOAD_NO_BITMAP;
-
- if (font->flags & BLF_HINTING_NONE) {
- flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
- }
- else if (font->flags & BLF_HINTING_SLIGHT) {
- flags |= FT_LOAD_TARGET_LIGHT;
- }
- else if (font->flags & BLF_HINTING_FULL) {
- flags |= FT_LOAD_TARGET_NORMAL;
- }
- else {
- /* Default, hinting disabled until FreeType has been upgraded
- * to give good results on all platforms. */
- flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
- }
-
- err = FT_Load_Glyph(font->face, (FT_UInt)index, flags);
- }
-
- if (err) {
- BLI_spin_unlock(font->ft_lib_mutex);
- return NULL;
- }
-
- /* get the glyph. */
- slot = font->face->glyph;
-
- if (font->flags & BLF_MONOCHROME) {
- err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO);
-
- /* Convert result from 1 bit per pixel to 8 bit per pixel */
- /* Accum errors for later, fine if not interested beyond "ok vs any error" */
- FT_Bitmap_New(&tempbitmap);
- err += FT_Bitmap_Convert(font->ft_lib, &slot->bitmap, &tempbitmap, 1); /* Does Blender use Pitch 1 always? It works so far */
- err += FT_Bitmap_Copy(font->ft_lib, &tempbitmap, &slot->bitmap);
- err += FT_Bitmap_Done(font->ft_lib, &tempbitmap);
- }
- else {
- err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
- }
-
- if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) {
- BLI_spin_unlock(font->ft_lib_mutex);
- return NULL;
- }
-
- g = (GlyphBLF *)MEM_callocN(sizeof(GlyphBLF), "blf_glyph_add");
- g->c = c;
- g->idx = (FT_UInt)index;
- g->offset_x = -1;
- g->offset_y = -1;
- bitmap = slot->bitmap;
- g->width = (int)bitmap.width;
- g->height = (int)bitmap.rows;
-
- if (g->width && g->height) {
- if (font->flags & BLF_MONOCHROME) {
- /* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */
- int i;
- for (i = 0; i < (g->width * g->height); i++) {
- bitmap.buffer[i] = bitmap.buffer[i] ? 255 : 0;
- }
- }
-
- g->bitmap = (unsigned char *)MEM_mallocN((size_t)g->width * (size_t)g->height, "glyph bitmap");
- memcpy((void *)g->bitmap, (void *)bitmap.buffer, (size_t)g->width * (size_t)g->height);
- }
-
- g->advance = ((float)slot->advance.x) / 64.0f;
- g->advance_i = (int)g->advance;
- g->pos_x = (float)slot->bitmap_left;
- g->pos_y = (float)slot->bitmap_top;
- g->pitch = slot->bitmap.pitch;
-
- FT_Outline_Get_CBox(&(slot->outline), &bbox);
- g->box.xmin = ((float)bbox.xMin) / 64.0f;
- g->box.xmax = ((float)bbox.xMax) / 64.0f;
- g->box.ymin = ((float)bbox.yMin) / 64.0f;
- g->box.ymax = ((float)bbox.yMax) / 64.0f;
-
- key = blf_hash(g->c);
- BLI_addhead(&(font->glyph_cache->bucket[key]), g);
-
- BLI_spin_unlock(font->ft_lib_mutex);
-
- return g;
+ FT_GlyphSlot slot;
+ GlyphBLF *g;
+ FT_Error err;
+ FT_Bitmap bitmap, tempbitmap;
+ FT_BBox bbox;
+ unsigned int key;
+
+ g = blf_glyph_search(font->glyph_cache, c);
+ if (g)
+ return g;
+
+ /* glyphs are dynamically created as needed by font rendering. this means that
+ * to make font rendering thread safe we have to do locking here. note that this
+ * must be a lock for the whole library and not just per font, because the font
+ * renderer uses a shared buffer internally */
+ BLI_spin_lock(font->ft_lib_mutex);
+
+ /* search again after locking */
+ g = blf_glyph_search(font->glyph_cache, c);
+ if (g) {
+ BLI_spin_unlock(font->ft_lib_mutex);
+ return g;
+ }
+
+ if (font->flags & BLF_MONOCHROME) {
+ err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO);
+ }
+ else {
+ int flags = FT_LOAD_NO_BITMAP;
+
+ if (font->flags & BLF_HINTING_NONE) {
+ flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
+ }
+ else if (font->flags & BLF_HINTING_SLIGHT) {
+ flags |= FT_LOAD_TARGET_LIGHT;
+ }
+ else if (font->flags & BLF_HINTING_FULL) {
+ flags |= FT_LOAD_TARGET_NORMAL;
+ }
+ else {
+ /* Default, hinting disabled until FreeType has been upgraded
+ * to give good results on all platforms. */
+ flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
+ }
+
+ err = FT_Load_Glyph(font->face, (FT_UInt)index, flags);
+ }
+
+ if (err) {
+ BLI_spin_unlock(font->ft_lib_mutex);
+ return NULL;
+ }
+
+ /* get the glyph. */
+ slot = font->face->glyph;
+
+ if (font->flags & BLF_MONOCHROME) {
+ err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO);
+
+ /* Convert result from 1 bit per pixel to 8 bit per pixel */
+ /* Accum errors for later, fine if not interested beyond "ok vs any error" */
+ FT_Bitmap_New(&tempbitmap);
+ err += FT_Bitmap_Convert(font->ft_lib,
+ &slot->bitmap,
+ &tempbitmap,
+ 1); /* Does Blender use Pitch 1 always? It works so far */
+ err += FT_Bitmap_Copy(font->ft_lib, &tempbitmap, &slot->bitmap);
+ err += FT_Bitmap_Done(font->ft_lib, &tempbitmap);
+ }
+ else {
+ err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
+ }
+
+ if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) {
+ BLI_spin_unlock(font->ft_lib_mutex);
+ return NULL;
+ }
+
+ g = (GlyphBLF *)MEM_callocN(sizeof(GlyphBLF), "blf_glyph_add");
+ g->c = c;
+ g->idx = (FT_UInt)index;
+ g->offset_x = -1;
+ g->offset_y = -1;
+ bitmap = slot->bitmap;
+ g->width = (int)bitmap.width;
+ g->height = (int)bitmap.rows;
+
+ if (g->width && g->height) {
+ if (font->flags & BLF_MONOCHROME) {
+ /* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */
+ int i;
+ for (i = 0; i < (g->width * g->height); i++) {
+ bitmap.buffer[i] = bitmap.buffer[i] ? 255 : 0;
+ }
+ }
+
+ g->bitmap = (unsigned char *)MEM_mallocN((size_t)g->width * (size_t)g->height, "glyph bitmap");
+ memcpy((void *)g->bitmap, (void *)bitmap.buffer, (size_t)g->width * (size_t)g->height);
+ }
+
+ g->advance = ((float)slot->advance.x) / 64.0f;
+ g->advance_i = (int)g->advance;
+ g->pos_x = (float)slot->bitmap_left;
+ g->pos_y = (float)slot->bitmap_top;
+ g->pitch = slot->bitmap.pitch;
+
+ FT_Outline_Get_CBox(&(slot->outline), &bbox);
+ g->box.xmin = ((float)bbox.xMin) / 64.0f;
+ g->box.xmax = ((float)bbox.xMax) / 64.0f;
+ g->box.ymin = ((float)bbox.yMin) / 64.0f;
+ g->box.ymax = ((float)bbox.yMax) / 64.0f;
+
+ key = blf_hash(g->c);
+ BLI_addhead(&(font->glyph_cache->bucket[key]), g);
+
+ BLI_spin_unlock(font->ft_lib_mutex);
+
+ return g;
}
void blf_glyph_free(GlyphBLF *g)
{
- /* don't need free the texture, the GlyphCache already
- * have a list of all the texture and free it.
- */
- if (g->bitmap)
- MEM_freeN(g->bitmap);
- MEM_freeN(g);
+ /* don't need free the texture, the GlyphCache already
+ * have a list of all the texture and free it.
+ */
+ if (g->bitmap)
+ MEM_freeN(g->bitmap);
+ MEM_freeN(g);
}
-static void blf_texture_draw(const unsigned char color[4], const float uv[2][2], float x1, float y1, float x2, float y2)
+static void blf_texture_draw(
+ const unsigned char color[4], const float uv[2][2], float x1, float y1, float x2, float y2)
{
- /* Only one vertex per glyph, geometry shader expand it into a quad. */
- /* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */
- copy_v4_fl4(GPU_vertbuf_raw_step(&g_batch.pos_step), x1 + g_batch.ofs[0], y1 + g_batch.ofs[1],
- x2 + g_batch.ofs[0], y2 + g_batch.ofs[1]);
- copy_v4_v4(GPU_vertbuf_raw_step(&g_batch.tex_step), (float *)uv);
- copy_v4_v4_uchar(GPU_vertbuf_raw_step(&g_batch.col_step), color);
- g_batch.glyph_len++;
- /* Flush cache if it's full. */
- if (g_batch.glyph_len == BLF_BATCH_DRAW_LEN_MAX) {
- blf_batch_draw();
- }
+ /* Only one vertex per glyph, geometry shader expand it into a quad. */
+ /* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */
+ copy_v4_fl4(GPU_vertbuf_raw_step(&g_batch.pos_step),
+ x1 + g_batch.ofs[0],
+ y1 + g_batch.ofs[1],
+ x2 + g_batch.ofs[0],
+ y2 + g_batch.ofs[1]);
+ copy_v4_v4(GPU_vertbuf_raw_step(&g_batch.tex_step), (float *)uv);
+ copy_v4_v4_uchar(GPU_vertbuf_raw_step(&g_batch.col_step), color);
+ g_batch.glyph_len++;
+ /* Flush cache if it's full. */
+ if (g_batch.glyph_len == BLF_BATCH_DRAW_LEN_MAX) {
+ blf_batch_draw();
+ }
}
-static void blf_texture5_draw(const unsigned char color_in[4], int tex_w, int tex_h, const float uv[2][2],
- float x1, float y1, float x2, float y2)
+static void blf_texture5_draw(const unsigned char color_in[4],
+ int tex_w,
+ int tex_h,
+ const float uv[2][2],
+ float x1,
+ float y1,
+ float x2,
+ float y2)
{
- float ofs[2] = { 2 / (float)tex_w, 2 / (float)tex_h };
- float uv_flag[2][2];
- copy_v4_v4((float *)uv_flag, (float *)uv);
- /* flag the x and y component signs for 5x5 blurring */
- uv_flag[0][0] = -(uv_flag[0][0] - ofs[0]);
- uv_flag[0][1] = -(uv_flag[0][1] - ofs[1]);
- uv_flag[1][0] = -(uv_flag[1][0] + ofs[0]);
- uv_flag[1][1] = -(uv_flag[1][1] + ofs[1]);
-
- blf_texture_draw(color_in, uv_flag, x1 - 2, y1 + 2, x2 + 2, y2 - 2);
+ float ofs[2] = {2 / (float)tex_w, 2 / (float)tex_h};
+ float uv_flag[2][2];
+ copy_v4_v4((float *)uv_flag, (float *)uv);
+ /* flag the x and y component signs for 5x5 blurring */
+ uv_flag[0][0] = -(uv_flag[0][0] - ofs[0]);
+ uv_flag[0][1] = -(uv_flag[0][1] - ofs[1]);
+ uv_flag[1][0] = -(uv_flag[1][0] + ofs[0]);
+ uv_flag[1][1] = -(uv_flag[1][1] + ofs[1]);
+
+ blf_texture_draw(color_in, uv_flag, x1 - 2, y1 + 2, x2 + 2, y2 - 2);
}
-static void blf_texture3_draw(const unsigned char color_in[4], int tex_w, int tex_h, const float uv[2][2],
- float x1, float y1, float x2, float y2)
+static void blf_texture3_draw(const unsigned char color_in[4],
+ int tex_w,
+ int tex_h,
+ const float uv[2][2],
+ float x1,
+ float y1,
+ float x2,
+ float y2)
{
- float ofs[2] = { 1 / (float)tex_w, 1 / (float)tex_h };
- float uv_flag[2][2];
- copy_v4_v4((float *)uv_flag, (float *)uv);
- /* flag the x component sign for 3x3 blurring */
- uv_flag[0][0] = -(uv_flag[0][0] - ofs[0]);
- uv_flag[0][1] = (uv_flag[0][1] - ofs[1]);
- uv_flag[1][0] = -(uv_flag[1][0] + ofs[0]);
- uv_flag[1][1] = (uv_flag[1][1] + ofs[1]);
-
- blf_texture_draw(color_in, uv_flag, x1 - 1, y1 + 1, x2 + 1, y2 - 1);
+ float ofs[2] = {1 / (float)tex_w, 1 / (float)tex_h};
+ float uv_flag[2][2];
+ copy_v4_v4((float *)uv_flag, (float *)uv);
+ /* flag the x component sign for 3x3 blurring */
+ uv_flag[0][0] = -(uv_flag[0][0] - ofs[0]);
+ uv_flag[0][1] = (uv_flag[0][1] - ofs[1]);
+ uv_flag[1][0] = -(uv_flag[1][0] + ofs[0]);
+ uv_flag[1][1] = (uv_flag[1][1] + ofs[1]);
+
+ blf_texture_draw(color_in, uv_flag, x1 - 1, y1 + 1, x2 + 1, y2 - 1);
}
static void blf_glyph_calc_rect(rctf *rect, GlyphBLF *g, float x, float y)
{
- rect->xmin = floorf(x + g->pos_x);
- rect->xmax = rect->xmin + (float)g->width;
- rect->ymin = floorf(y + g->pos_y);
- rect->ymax = rect->ymin - (float)g->height;
+ rect->xmin = floorf(x + g->pos_x);
+ rect->xmax = rect->xmin + (float)g->width;
+ rect->ymin = floorf(y + g->pos_y);
+ rect->ymax = rect->ymin - (float)g->height;
}
static void blf_glyph_calc_rect_test(rctf *rect, GlyphBLF *g, float x, float y)
{
- /* Intentionally check with g->advance, because this is the
- * width used by BLF_width. This allows that the text slightly
- * overlaps the clipping border to achieve better alignment. */
- rect->xmin = floorf(x);
- rect->xmax = rect->xmin + MIN2(g->advance, (float)g->width);
- rect->ymin = floorf(y);
- rect->ymax = rect->ymin - (float)g->height;
+ /* Intentionally check with g->advance, because this is the
+ * width used by BLF_width. This allows that the text slightly
+ * overlaps the clipping border to achieve better alignment. */
+ rect->xmin = floorf(x);
+ rect->xmax = rect->xmin + MIN2(g->advance, (float)g->width);
+ rect->ymin = floorf(y);
+ rect->ymax = rect->ymin - (float)g->height;
}
static void blf_glyph_calc_rect_shadow(rctf *rect, GlyphBLF *g, float x, float y, FontBLF *font)
{
- blf_glyph_calc_rect(rect, g,
- x + (float)font->shadow_x,
- y + (float)font->shadow_y);
+ blf_glyph_calc_rect(rect, g, x + (float)font->shadow_x, y + (float)font->shadow_y);
}
void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
{
- if ((!g->width) || (!g->height))
- return;
-
- if (g->build_tex == 0) {
- GlyphCacheBLF *gc = font->glyph_cache;
-
- if (font->tex_size_max == -1)
- font->tex_size_max = GPU_max_texture_size();
-
- if (gc->texture_current == BLF_TEXTURE_UNSET) {
- blf_glyph_cache_texture(font, gc);
- gc->offset_x = gc->pad;
- gc->offset_y = 3; /* enough padding for blur */
- }
-
- if (gc->offset_x > (gc->p2_width - gc->glyph_width_max)) {
- gc->offset_x = gc->pad;
- gc->offset_y += gc->glyph_height_max;
-
- if (gc->offset_y > (gc->p2_height - gc->glyph_height_max)) {
- gc->offset_y = 3; /* enough padding for blur */
- blf_glyph_cache_texture(font, gc);
- }
- }
-
- g->tex = gc->textures[gc->texture_current];
- g->offset_x = gc->offset_x;
- g->offset_y = gc->offset_y;
-
- /* prevent glTexSubImage2D from failing if the character
- * asks for pixels out of bounds, this tends only to happen
- * with very small sizes (5px high or less) */
- if (UNLIKELY((g->offset_x + g->width) > gc->p2_width)) {
- g->width -= (g->offset_x + g->width) - gc->p2_width;
- BLI_assert(g->width > 0);
- }
- if (UNLIKELY((g->offset_y + g->height) > gc->p2_height)) {
- g->height -= (g->offset_y + g->height) - gc->p2_height;
- BLI_assert(g->height > 0);
- }
-
- GPU_texture_update_sub(g->tex, GPU_DATA_UNSIGNED_BYTE, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0);
-
- g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width);
- g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height);
- g->uv[1][0] = ((float)(g->offset_x + g->width)) / ((float)gc->p2_width);
- g->uv[1][1] = ((float)(g->offset_y + g->height)) / ((float)gc->p2_height);
-
- /* update the x offset for the next glyph. */
- gc->offset_x += (int)BLI_rctf_size_x(&g->box) + gc->pad;
-
- gc->glyphs_len_free--;
- g->build_tex = 1;
- }
-
- if (font->flags & BLF_CLIPPING) {
- rctf rect_test;
- blf_glyph_calc_rect_test(&rect_test, g, x, y);
- BLI_rctf_translate(&rect_test, font->pos[0], font->pos[1]);
-
- if (!BLI_rctf_inside_rctf(&font->clip_rec, &rect_test)) {
- return;
- }
- }
-
- if (font->tex_bind_state != g->tex) {
- blf_batch_draw();
- font->tex_bind_state = g->tex;
- GPU_texture_bind(font->tex_bind_state, 0);
- }
-
- g_batch.tex_bind_state = g->tex;
-
- if (font->flags & BLF_SHADOW) {
- rctf rect_ofs;
- blf_glyph_calc_rect_shadow(&rect_ofs, g, x, y, font);
-
- if (font->shadow == 0) {
- blf_texture_draw(font->shadow_color, g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
- }
- else if (font->shadow <= 4) {
- blf_texture3_draw(font->shadow_color, font->glyph_cache->p2_width, font->glyph_cache->p2_height, g->uv,
- rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
- }
- else {
- blf_texture5_draw(font->shadow_color, font->glyph_cache->p2_width, font->glyph_cache->p2_height, g->uv,
- rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
- }
- }
-
- rctf rect;
- blf_glyph_calc_rect(&rect, g, x, y);
+ if ((!g->width) || (!g->height))
+ return;
+
+ if (g->build_tex == 0) {
+ GlyphCacheBLF *gc = font->glyph_cache;
+
+ if (font->tex_size_max == -1)
+ font->tex_size_max = GPU_max_texture_size();
+
+ if (gc->texture_current == BLF_TEXTURE_UNSET) {
+ blf_glyph_cache_texture(font, gc);
+ gc->offset_x = gc->pad;
+ gc->offset_y = 3; /* enough padding for blur */
+ }
+
+ if (gc->offset_x > (gc->p2_width - gc->glyph_width_max)) {
+ gc->offset_x = gc->pad;
+ gc->offset_y += gc->glyph_height_max;
+
+ if (gc->offset_y > (gc->p2_height - gc->glyph_height_max)) {
+ gc->offset_y = 3; /* enough padding for blur */
+ blf_glyph_cache_texture(font, gc);
+ }
+ }
+
+ g->tex = gc->textures[gc->texture_current];
+ g->offset_x = gc->offset_x;
+ g->offset_y = gc->offset_y;
+
+ /* prevent glTexSubImage2D from failing if the character
+ * asks for pixels out of bounds, this tends only to happen
+ * with very small sizes (5px high or less) */
+ if (UNLIKELY((g->offset_x + g->width) > gc->p2_width)) {
+ g->width -= (g->offset_x + g->width) - gc->p2_width;
+ BLI_assert(g->width > 0);
+ }
+ if (UNLIKELY((g->offset_y + g->height) > gc->p2_height)) {
+ g->height -= (g->offset_y + g->height) - gc->p2_height;
+ BLI_assert(g->height > 0);
+ }
+
+ GPU_texture_update_sub(g->tex,
+ GPU_DATA_UNSIGNED_BYTE,
+ g->bitmap,
+ g->offset_x,
+ g->offset_y,
+ 0,
+ g->width,
+ g->height,
+ 0);
+
+ g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width);
+ g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height);
+ g->uv[1][0] = ((float)(g->offset_x + g->width)) / ((float)gc->p2_width);
+ g->uv[1][1] = ((float)(g->offset_y + g->height)) / ((float)gc->p2_height);
+
+ /* update the x offset for the next glyph. */
+ gc->offset_x += (int)BLI_rctf_size_x(&g->box) + gc->pad;
+
+ gc->glyphs_len_free--;
+ g->build_tex = 1;
+ }
+
+ if (font->flags & BLF_CLIPPING) {
+ rctf rect_test;
+ blf_glyph_calc_rect_test(&rect_test, g, x, y);
+ BLI_rctf_translate(&rect_test, font->pos[0], font->pos[1]);
+
+ if (!BLI_rctf_inside_rctf(&font->clip_rec, &rect_test)) {
+ return;
+ }
+ }
+
+ if (font->tex_bind_state != g->tex) {
+ blf_batch_draw();
+ font->tex_bind_state = g->tex;
+ GPU_texture_bind(font->tex_bind_state, 0);
+ }
+
+ g_batch.tex_bind_state = g->tex;
+
+ if (font->flags & BLF_SHADOW) {
+ rctf rect_ofs;
+ blf_glyph_calc_rect_shadow(&rect_ofs, g, x, y, font);
+
+ if (font->shadow == 0) {
+ blf_texture_draw(
+ font->shadow_color, g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
+ }
+ else if (font->shadow <= 4) {
+ blf_texture3_draw(font->shadow_color,
+ font->glyph_cache->p2_width,
+ font->glyph_cache->p2_height,
+ g->uv,
+ rect_ofs.xmin,
+ rect_ofs.ymin,
+ rect_ofs.xmax,
+ rect_ofs.ymax);
+ }
+ else {
+ blf_texture5_draw(font->shadow_color,
+ font->glyph_cache->p2_width,
+ font->glyph_cache->p2_height,
+ g->uv,
+ rect_ofs.xmin,
+ rect_ofs.ymin,
+ rect_ofs.xmax,
+ rect_ofs.ymax);
+ }
+ }
+
+ rctf rect;
+ blf_glyph_calc_rect(&rect, g, x, y);
#if BLF_BLUR_ENABLE
- switch (font->blur) {
- case 3:
- blf_texture3_draw(font->color, font->glyph_cache->p2_width, font->glyph_cache->p2_height, g->uv,
- rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- break;
- case 5:
- blf_texture5_draw(font->color, font->glyph_cache->p2_width, font->glyph_cache->p2_height, g->uv,
- rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- break;
- default:
- blf_texture_draw(font->color, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- }
+ switch (font->blur) {
+ case 3:
+ blf_texture3_draw(font->color,
+ font->glyph_cache->p2_width,
+ font->glyph_cache->p2_height,
+ g->uv,
+ rect.xmin,
+ rect.ymin,
+ rect.xmax,
+ rect.ymax);
+ break;
+ case 5:
+ blf_texture5_draw(font->color,
+ font->glyph_cache->p2_width,
+ font->glyph_cache->p2_height,
+ g->uv,
+ rect.xmin,
+ rect.ymin,
+ rect.xmax,
+ rect.ymax);
+ break;
+ default:
+ blf_texture_draw(font->color, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ }
#else
- blf_texture_draw(font->color, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ blf_texture_draw(font->color, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
#endif
}