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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/blenfont/intern/blf_glyph.c | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 2ec0ca22865..3f01501fda4 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -406,7 +406,7 @@ static void blf_texture_draw(const unsigned char color[4], float y2) { /* Only one vertex per glyph, geometry shader expand it into a quad. */ - /* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */ + /* TODO: Get rid of Geom Shader because it's not optimal AT ALL for the GPU. */ copy_v4_fl4(GPU_vertbuf_raw_step(&g_batch.pos_step), x1 + g_batch.ofs[0], y1 + g_batch.ofs[1], |