diff options
author | Diego Borghetti <bdiego@gmail.com> | 2009-02-11 00:41:14 +0300 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2009-02-11 00:41:14 +0300 |
commit | 2c82163d5b20333ff13aea6b626b4cad803b7bd5 (patch) | |
tree | a5cdad92dfe8f24fd57a36cdba6270a6cf22f6c8 /source/blender/blenfont/intern/blf_glyph.c | |
parent | e4ce4a00a08e3922529a550bdab7e01175d8dc94 (diff) |
commit to continue in my home.
Also I remove some of the #if 0.
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 47 |
1 files changed, 31 insertions, 16 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index bea49ccb387..ca8751a8746 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -48,22 +48,9 @@ #include "BLI_string.h" #include "blf_internal_types.h" +#include "blf_internal.h" -unsigned int blf_glyph_hash(unsigned int val) -{ - unsigned int key; - - key= val; - key += ~(key << 16); - key ^= (key >> 5); - key += (key << 3); - key ^= (key >> 13); - key += ~(key << 9); - key ^= (key >> 17); - return(key % 257); -} - GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi) { GlyphCacheBLF *p; @@ -169,7 +156,7 @@ GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, FT_UInt idx) GlyphBLF *p; unsigned int key; - key= blf_glyph_hash(idx); + key= blf_hash(idx); p= gc->bucket[key].first; while (p) { if (p->index == idx) @@ -260,9 +247,37 @@ GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c) g->uv[1][0]= ((float)(g->xoff + g->width)) / ((float)g->p2_width); g->uv[1][1]= ((float)(g->yoff + g->height)) / ((float)g->p2_height); - key= blf_glyph_hash(g->index); + /* update the x offset for the next glyph. */ + gc->x_offs += (int)(g->box.xmax - g->box.xmin + gc->pad); + + key= blf_hash(g->index); BLI_addhead(&gc->bucket[key], g); return(g); } +void blf_glyph_render(GlyphBLF *g, float x, float y) +{ + GLint cur_tex; + float dx; + + glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex); + if (cur_tex != g->tex) + glBindTexture(GL_TEXTURE_2D, &g->tex); + + dx= floor(x + g->pos_x); + glBegin(GL_QUADS); + glTexCoord2f(g->uv[0][0], g->uv[0][1]); + glVertex2f(dx, y + g->pos_y); + + glTexCoord2f(g->uv[0][0], g->uv[1][1]); + glVertex2f(dx, y + g->pos_y - g->height); + + glTexCoord2f(g->uv[1][0], g->uv[1][1]); + glVertex2f(dx + g->width, y + g->pos_y - g->height); + + glTexCoord2f(g->uv[1][0], g->uv[0][1]); + glVertex2f(dx + g->width, y + g->pos_y); + glEnd(); +} + #endif /* zero!! */ |