Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2015-12-08 09:19:08 +0300
committerMike Erwin <significant.bit@gmail.com>2015-12-08 09:19:55 +0300
commit6006173f4adb44cefd6fb92e451aef19d69d0ea7 (patch)
treee86ed139119ff727b955fd926516fbb38a11a9f3 /source/blender/blenfont/intern/blf_glyph.c
parentc013d64a0a2dd1455111d5080fd968561fdad8d0 (diff)
OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the desired component size. Also append “_ARB” to float texture formats since those need an extension in GL 2.1.
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 215d2484c18..4399cbf97c6 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -175,7 +175,7 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA8, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
}
GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)