diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-22 03:35:37 +0300 |
---|---|---|
committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-22 03:36:05 +0300 |
commit | 84ae0fe3a5f5707a5ff658292fefcfc5f9cf04b8 (patch) | |
tree | 1a1ac643881b2b8c0fc891589cf3f7ef057f6015 /source/blender/blenfont/intern/blf_glyph.c | |
parent | 4f83fd4cf8b69497beddc498033a7a2beea24d80 (diff) |
GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls and types.
In an effort to centralize all opengl calls in the codebase, this patch replaces
the raw opengl calls in bf_blenfont with GPUTexture so it's no longer depended
on opengl headers.
reviewer: Brecht
Differential Revision: https://developer.blender.org/D3483
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 55 |
1 files changed, 19 insertions, 36 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 5a87c726566..02d166739ec 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -57,6 +57,7 @@ #ifndef BLF_STANDALONE # include "GPU_immediate.h" +# include "GPU_extensions.h" #endif #include "blf_internal_types.h" @@ -146,7 +147,7 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font) memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table)); memset(gc->bucket, 0, sizeof(gc->bucket)); - gc->textures = (GLuint *)MEM_mallocN(sizeof(GLuint) * 256, __func__); + gc->textures = (GPUTexture **)MEM_callocN(sizeof(GPUTexture *) * 256, __func__); gc->textures_len = 256; gc->texture_current = BLF_TEXTURE_UNSET; gc->offset_x = 3; /* enough padding for blur */ @@ -196,16 +197,17 @@ void blf_glyph_cache_clear(FontBLF *font) void blf_glyph_cache_free(GlyphCacheBLF *gc) { GlyphBLF *g; - int i; + unsigned int i; for (i = 0; i < 257; i++) { while ((g = BLI_pophead(&gc->bucket[i]))) { blf_glyph_free(g); } } - - if (gc->texture_current != BLF_TEXTURE_UNSET) { - glDeleteTextures((int)gc->texture_current + 1, gc->textures); + for (i = 0; i < gc->textures_len; i++) { + if (gc->textures[i]) { + GPU_texture_free(gc->textures[i]); + } } MEM_freeN(gc->textures); MEM_freeN(gc); @@ -214,13 +216,14 @@ void blf_glyph_cache_free(GlyphCacheBLF *gc) static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) { int i; + char error[256]; /* move the index. */ gc->texture_current++; if (UNLIKELY(gc->texture_current >= gc->textures_len)) { gc->textures_len *= 2; - gc->textures = MEM_reallocN((void *)gc->textures, sizeof(GLuint) * gc->textures_len); + gc->textures = MEM_recallocN((void *)gc->textures, sizeof(GPUTexture*) * gc->textures_len); } gc->p2_width = (int)blf_next_p2((unsigned int)((gc->glyphs_len_free * gc->glyph_width_max) + (gc->pad * 2))); @@ -235,16 +238,12 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) gc->p2_height = font->tex_size_max; } - glGenTextures(1, &gc->textures[gc->texture_current]); - glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = gc->textures[gc->texture_current])); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init"); - glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, gc->p2_width, gc->p2_height, 0, GL_RED, GL_UNSIGNED_BYTE, pixels); - MEM_freeN(pixels); + GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, NULL, error);; + gc->textures[gc->texture_current] = tex; + GPU_texture_bind(tex, 0); + GPU_texture_wrap_mode(tex, false); + GPU_texture_filters(tex, GPU_NEAREST, GPU_LINEAR); + GPU_texture_unbind(tex); } GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c) @@ -437,13 +436,11 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) if ((!g->width) || (!g->height)) return; - glActiveTexture(GL_TEXTURE0); - if (g->build_tex == 0) { GlyphCacheBLF *gc = font->glyph_cache; if (font->tex_size_max == -1) - glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->tex_size_max); + font->tex_size_max = GPU_max_texture_size(); if (gc->texture_current == BLF_TEXTURE_UNSET) { blf_glyph_cache_texture(font, gc); @@ -477,22 +474,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) BLI_assert(g->height > 0); } - - GLint lsb_first, row_length, alignment; - glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsb_first); - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); - glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); - - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glBindTexture(GL_TEXTURE_2D, g->tex); - glTexSubImage2D(GL_TEXTURE_2D, 0, g->offset_x, g->offset_y, g->width, g->height, GL_RED, GL_UNSIGNED_BYTE, g->bitmap); - - glPixelStorei(GL_UNPACK_LSB_FIRST, lsb_first); - glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + GPU_texture_update_sub(g->tex, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0); g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width); g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height); @@ -520,7 +502,8 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) if (font->tex_bind_state != g->tex) { blf_batch_draw(); - glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = g->tex)); + font->tex_bind_state = g->tex; + GPU_texture_bind(font->tex_bind_state, 0); } g_batch.tex_bind_state = g->tex; |