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authorClément Foucault <foucault.clem@gmail.com>2018-03-30 23:50:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-30 23:50:17 +0300
commit4241d6a9ccd0790f90ab1cc63446474dcbc08719 (patch)
tree71e19a53f22f7ebfb16aa4a5b6e211ee9804647a /source/blender/blenfont/intern/blf_internal_types.h
parent96d6a928ab4e74fe07ac337d3292057bedd9dc21 (diff)
BFL: Fix broken vertical texts.
I've made a separate version of the geom shader that works with full 3D modelviewmat. This commit also includes some fixup inside blf_batching_start().
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 91d7917b0b5..5808bd38990 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -44,7 +44,7 @@ typedef struct BatchBLF{
unsigned int glyph_ct;
float ofs[2]; /* copy of font->pos */
float mat[4][4]; /* previous call modelmatrix. */
- bool enabled, active;
+ bool enabled, active, simple_shader;
} BatchBLF;
extern BatchBLF g_batch;