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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-30 23:50:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-30 23:50:17 +0300 |
commit | 4241d6a9ccd0790f90ab1cc63446474dcbc08719 (patch) | |
tree | 71e19a53f22f7ebfb16aa4a5b6e211ee9804647a /source/blender/blenfont/intern/blf_internal_types.h | |
parent | 96d6a928ab4e74fe07ac337d3292057bedd9dc21 (diff) |
BFL: Fix broken vertical texts.
I've made a separate version of the geom shader that works with full
3D modelviewmat.
This commit also includes some fixup inside blf_batching_start().
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r-- | source/blender/blenfont/intern/blf_internal_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h index 91d7917b0b5..5808bd38990 100644 --- a/source/blender/blenfont/intern/blf_internal_types.h +++ b/source/blender/blenfont/intern/blf_internal_types.h @@ -44,7 +44,7 @@ typedef struct BatchBLF{ unsigned int glyph_ct; float ofs[2]; /* copy of font->pos */ float mat[4][4]; /* previous call modelmatrix. */ - bool enabled, active; + bool enabled, active, simple_shader; } BatchBLF; extern BatchBLF g_batch; |