diff options
author | Diego Borghetti <bdiego@gmail.com> | 2010-12-10 01:27:55 +0300 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2010-12-10 01:27:55 +0300 |
commit | 545cc4803e8e9e7418aba98b2c1bec72fa629146 (patch) | |
tree | 3b3fb952f7ef2b6926bb3d990574c5f7f6a603e7 /source/blender/blenfont/intern/blf_internal_types.h | |
parent | 3ee53d7b5f8e4371607467cff69c3f35662abdc4 (diff) |
Change the BLF_aspect function to handle 3d text.
This is need to properly handle 3d text (dalai work on GE), before
the BLF_aspect only take one argument, and the result was a call to:
glScalef(aspect, aspect, 1.0)
Now the three value are store in the font (x, y and z) and also
need to be enable using BLF_enable(BLF_ASPECT).
By default all the code that don't have BLF_ASPECT enable work with
a scale of 1.0 (so nothing change to the current UI).
I also remove all the call of BLF_aspect(fontid, 1.0) found in
the editors, because is disable by default, so no need any more.
Campbell the only thing to check is the python api, right now
I modify the api to from:
BLF_aspect(fontid, aspect)
to:
BLF_aspect(fontid, aspect, aspect, 1.0)
This is to avoid break the api, but now you need add the BLF_ASPECT
option to the function py_blf_enable and in some point change
py_blf_aspect to take 3 arguments.
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r-- | source/blender/blenfont/intern/blf_internal_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h index 04afaeb2e97..d7c023fc415 100644 --- a/source/blender/blenfont/intern/blf_internal_types.h +++ b/source/blender/blenfont/intern/blf_internal_types.h @@ -133,7 +133,7 @@ typedef struct FontBLF { char *filename; /* aspect ratio or scale. */ - float aspect; + float aspect[3]; /* initial position for draw the text. */ float pos[3]; |