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authorDiego Borghetti <bdiego@gmail.com>2010-12-10 01:27:55 +0300
committerDiego Borghetti <bdiego@gmail.com>2010-12-10 01:27:55 +0300
commit545cc4803e8e9e7418aba98b2c1bec72fa629146 (patch)
tree3b3fb952f7ef2b6926bb3d990574c5f7f6a603e7 /source/blender/blenfont/intern/blf_internal_types.h
parent3ee53d7b5f8e4371607467cff69c3f35662abdc4 (diff)
Change the BLF_aspect function to handle 3d text.
This is need to properly handle 3d text (dalai work on GE), before the BLF_aspect only take one argument, and the result was a call to: glScalef(aspect, aspect, 1.0) Now the three value are store in the font (x, y and z) and also need to be enable using BLF_enable(BLF_ASPECT). By default all the code that don't have BLF_ASPECT enable work with a scale of 1.0 (so nothing change to the current UI). I also remove all the call of BLF_aspect(fontid, 1.0) found in the editors, because is disable by default, so no need any more. Campbell the only thing to check is the python api, right now I modify the api to from: BLF_aspect(fontid, aspect) to: BLF_aspect(fontid, aspect, aspect, 1.0) This is to avoid break the api, but now you need add the BLF_ASPECT option to the function py_blf_enable and in some point change py_blf_aspect to take 3 arguments.
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 04afaeb2e97..d7c023fc415 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -133,7 +133,7 @@ typedef struct FontBLF {
char *filename;
/* aspect ratio or scale. */
- float aspect;
+ float aspect[3];
/* initial position for draw the text. */
float pos[3];