diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-10-16 02:40:41 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-16 02:40:41 +0300 |
commit | a8dc3f4596ef5aed70ceeaa7e3029cb782a0f0ef (patch) | |
tree | 8a25f8bb2cb975acc67704aed72a1c32724eea06 /source/blender/blenfont/intern/blf_internal_types.h | |
parent | 878938f203b4a404ad238d63ff1636a6c6067d72 (diff) |
BLF: make blurry text an optional (disabled) feature
While trying to simplify text drawing, noticed no Blender code uses the blur feature. Hopefully scripts don't use it!
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r-- | source/blender/blenfont/intern/blf_internal_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h index 0fac576a8cc..26d7fd3adac 100644 --- a/source/blender/blenfont/intern/blf_internal_types.h +++ b/source/blender/blenfont/intern/blf_internal_types.h @@ -175,8 +175,10 @@ typedef struct FontBLF { /* angle in radians. */ float angle; +#if BLF_BLUR_ENABLE /* blur: 3 or 5 large kernel */ int blur; +#endif /* shadow level. */ int shadow; |