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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-08 02:14:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-08 02:14:43 +0300 |
commit | 0b5ebb3265b155658d441135e152f32ba11c001d (patch) | |
tree | a518d91a7292b63aa0406577b98afcccdcf12cac /source/blender/blenfont/intern/blf_internal_types.h | |
parent | 3725d82cee97b980e514aed1b226deb91aae9fe6 (diff) |
BLF: Fix problem with bound texture.
Previous code was assuming that the glyph texture would remain bound to
GL_TEXTURE0 until the cache would be drawn. This is not always the case,
so better save the texture and rebind it before drawing.
Diffstat (limited to 'source/blender/blenfont/intern/blf_internal_types.h')
-rw-r--r-- | source/blender/blenfont/intern/blf_internal_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h index af2dc8a66e9..1d70980d33d 100644 --- a/source/blender/blenfont/intern/blf_internal_types.h +++ b/source/blender/blenfont/intern/blf_internal_types.h @@ -45,6 +45,7 @@ typedef struct BatchBLF{ float ofs[2]; /* copy of font->pos */ float mat[4][4]; /* previous call modelmatrix. */ bool enabled, active, simple_shader; + unsigned int tex_bind_state; } BatchBLF; extern BatchBLF g_batch; |