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authorCampbell Barton <ideasman42@gmail.com>2012-02-04 10:55:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-04 10:55:29 +0400
commitdeec4ce0bc77519f68392bc5b29ef211a31f1588 (patch)
tree81865ab303df791e61d9b50e849c53791be0ce0a /source/blender/blenfont/intern
parenta05fdb837b89f2fba04587e99d0eecaa9cf174c3 (diff)
Code Cleanup: avoid double promotion.
Diffstat (limited to 'source/blender/blenfont/intern')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 0e7cbb8cf1c..ab7ef8072a9 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -305,7 +305,7 @@ static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, floa
/* When a string is being rendered as individual glyphs (as in the game
* engine), the leading edge needs to be raised a fraction to prevent
* z-fighting for kerned characters. - z0r */
- float twist = (dx1 - dx) * 0.0002;
+ const float twist = (dx1 - dx) * 0.0002f;
glBegin(GL_QUADS);
glTexCoord2f(uv[0][0], uv[0][1]);