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author | Campbell Barton <ideasman42@gmail.com> | 2019-03-19 07:17:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-19 07:17:46 +0300 |
commit | e7fd6c8f30cd1161496831859da403eaa34fdf89 (patch) | |
tree | 20d91289ea01da6e8cf668ae057e8aad7ff85887 /source/blender/blenfont | |
parent | 5ef4b0438cf4773e7dd8c661388bb2c3079869bf (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r-- | source/blender/blenfont/intern/blf_font.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index d26c449dce2..9f81c41bd2d 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -79,7 +79,7 @@ static SpinLock ft_lib_mutex; * Since most of the Text elems are not covered by other UI elements, we can * group some strings together and render them in one drawcall. This behavior * is on demand only, between BLF_batch_start() and BLF_batch_end(). - **/ + */ static void blf_batch_draw_init(void) { GPUVertFormat format = {0}; |