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authorClément Foucault <foucault.clem@gmail.com>2018-04-06 15:30:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-06 15:30:20 +0300
commit39b654f4ff123e3e9bc345b25d4883df4de4ad5e (patch)
tree530e6c669f6a74ca1375841a2e05b11175c72d5b /source/blender/blenfont
parent21113ad8343c8ce80508aac08c5afbc2aa9dd2e7 (diff)
UI: Perf: Use widget base batching
Overall 10% more performance on general UI drawing time. This commit can introduce ordering problem on some elements. In this case you need to flush the widget cache to ensure the element that is going to be drawn is drawn on top of any widget base. To flush the cache use UI_widgetbase_draw_cache_flush. This is already done for BLF and Icons.
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/intern/blf_font.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 07e568dd279..cc7eb336b21 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -58,6 +58,8 @@
#include "BIF_gl.h"
#include "BLF_api.h"
+#include "UI_interface.h"
+
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_batch.h"
@@ -184,6 +186,9 @@ void blf_batch_draw(void)
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ /* We need to flush widget base first to ensure correct ordering. */
+ UI_widgetbase_draw_cache_flush();
+
BLI_assert(g_batch.font->tex_bind_state != 0); /* must still be valid */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_batch.font->tex_bind_state);