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authorClément Foucault <foucault.clem@gmail.com>2018-03-30 23:50:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-30 23:50:17 +0300
commit4241d6a9ccd0790f90ab1cc63446474dcbc08719 (patch)
tree71e19a53f22f7ebfb16aa4a5b6e211ee9804647a /source/blender/blenfont
parent96d6a928ab4e74fe07ac337d3292057bedd9dc21 (diff)
BFL: Fix broken vertical texts.
I've made a separate version of the geom shader that works with full 3D modelviewmat. This commit also includes some fixup inside blf_batching_start().
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/intern/blf_font.c21
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
2 files changed, 14 insertions, 9 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 1df1dc5706c..745cd142467 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -124,12 +124,12 @@ void blf_batching_start(FontBLF *font)
}
const bool font_changed = (g_batch.font != font);
- g_batch.font = font;
+ const bool simple_shader = ((font->flags & (BLF_ROTATION | BLF_MATRIX | BLF_ASPECT)) == 0);
+ const bool shader_changed = (simple_shader != g_batch.simple_shader);
- const bool manual_ofs_active = ((font->flags & (BLF_ROTATION | BLF_MATRIX | BLF_ASPECT)) == 0);
- g_batch.active = g_batch.enabled && manual_ofs_active;
+ g_batch.active = g_batch.enabled && simple_shader;
- if (manual_ofs_active) {
+ if (g_batch.simple_shader) {
/* Offset is applied to each glyph. */
copy_v2_v2(g_batch.ofs, font->pos);
}
@@ -143,8 +143,6 @@ void blf_batching_start(FontBLF *font)
gpuGetModelViewMatrix(gpumat);
bool mat_changed = (memcmp(gpumat, g_batch.mat, sizeof(g_batch.mat)) != 0);
- /* Save for next memcmp. */
- memcpy(g_batch.mat, gpumat, sizeof(g_batch.mat));
if (mat_changed) {
/* Modelviewmat is no longer the same.
@@ -154,8 +152,12 @@ void blf_batching_start(FontBLF *font)
}
/* flush cache if config is not the same. */
- if (mat_changed || font_changed) {
+ if (mat_changed || font_changed || shader_changed) {
blf_batching_draw();
+ g_batch.simple_shader = simple_shader;
+ g_batch.font = font;
+ /* Save for next memcmp. */
+ memcpy(g_batch.mat, gpumat, sizeof(g_batch.mat));
}
else {
/* Nothing changed continue batching. */
@@ -169,6 +171,8 @@ void blf_batching_start(FontBLF *font)
else {
/* flush cache */
blf_batching_draw();
+ g_batch.font = font;
+ g_batch.simple_shader = simple_shader;
}
}
@@ -187,7 +191,8 @@ void blf_batching_draw(void)
GWN_vertbuf_vertex_count_set(g_batch.verts, g_batch.glyph_ct);
GWN_vertbuf_use(g_batch.verts); /* send data */
- GWN_batch_program_set_builtin(g_batch.batch, GPU_SHADER_TEXT);
+ GPUBuiltinShader shader = (g_batch.simple_shader) ? GPU_SHADER_TEXT_SIMPLE : GPU_SHADER_TEXT;
+ GWN_batch_program_set_builtin(g_batch.batch, shader);
GWN_batch_uniform_1i(g_batch.batch, "glyph", 0);
GWN_batch_draw(g_batch.batch);
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 91d7917b0b5..5808bd38990 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -44,7 +44,7 @@ typedef struct BatchBLF{
unsigned int glyph_ct;
float ofs[2]; /* copy of font->pos */
float mat[4][4]; /* previous call modelmatrix. */
- bool enabled, active;
+ bool enabled, active, simple_shader;
} BatchBLF;
extern BatchBLF g_batch;