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authorDiego Borghetti <bdiego@gmail.com>2009-06-23 20:27:35 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-06-23 20:27:35 +0400
commitcb59bf722e597899c0653777f72bcc85ab476eca (patch)
tree1fc9a3f2ed1b1e7e12356191fe1bc93c228d42a3 /source/blender/blenfont
parenteb22a7b2102cceb432e3545cd342956e92873a49 (diff)
Move shadow option (for text) from editor/interface to blenfont.
Two new function: BLF_shadow: set the level (for blur) and the shadow color. BLF_shadow_offset: set the x and y offset for shadow. (this is the current position plus offset) By default shadow is not enable in the font, so before draw the text you need call BLF_enable(BLF_SHADOW), also remember disable the option in the end.
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/BLF_api.h16
-rw-r--r--source/blender/blenfont/intern/blf.c25
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c31
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h10
4 files changed, 82 insertions, 0 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index e871de490f3..cb64615d64c 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -91,6 +91,21 @@ void BLF_enable(int option);
void BLF_disable(int option);
/*
+ * Shadow options, level is the blur level, can be 3, 5 or 0 and
+ * the other argument are the rgba color.
+ * Take care that shadow need to be enable using BLF_enable!!.
+ */
+void BLF_shadow(int level, float r, float g, float b, float a);
+
+/*
+ * Set the offset for shadow text, this is the current cursor
+ * position plus this offset, don't need call BLF_position before
+ * this function, the current position is calculate only on
+ * BLF_draw, so it's safe call this whenever you like.
+ */
+void BLF_shadow_offset(int x, int y);
+
+/*
* Search the path directory to the locale files, this try all
* the case for Linux, Win and Mac.
*/
@@ -119,6 +134,7 @@ void BLF_dir_free(char **dirs, int count);
#define BLF_CLIPPING (1<<1)
#define BLF_FONT_KERNING (1<<2)
#define BLF_USER_KERNING (1<<3)
+#define BLF_SHADOW (1<<4)
/* font->mode. */
#define BLF_MODE_TEXTURE 0
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index f06c7fb0d28..9dad5a4bfa0 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -500,3 +500,28 @@ void BLF_kerning(float space)
if (font)
font->kerning= space;
}
+
+void BLF_shadow(int level, float r, float g, float b, float a)
+{
+ FontBLF *font;
+
+ font= global_font[global_font_cur];
+ if (font) {
+ font->shadow= level;
+ font->shadow_col[0]= r;
+ font->shadow_col[1]= g;
+ font->shadow_col[2]= b;
+ font->shadow_col[3]= a;
+ }
+}
+
+void BLF_shadow_offset(int x, int y)
+{
+ FontBLF *font;
+
+ font= global_font[global_font_cur];
+ if (font) {
+ font->shadow_x= x;
+ font->shadow_y= y;
+ }
+}
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 33a435cc5be..5e0868ea680 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -496,8 +496,18 @@ int blf_glyph_texture_render(FontBLF *font, GlyphBLF *g, float x, float y)
GLint cur_tex;
float dx, dx1;
float y1, y2;
+ float xo, yo;
+ float color[4];
gt= g->tex_data;
+
+ if (font->flags & BLF_SHADOW) {
+ xo= x;
+ yo= y;
+ x += font->shadow_x;
+ y += font->shadow_y;
+ }
+
dx= floor(x + gt->pos_x);
dx1= dx + gt->width;
y1= y + gt->pos_y;
@@ -518,6 +528,27 @@ int blf_glyph_texture_render(FontBLF *font, GlyphBLF *g, float x, float y)
if (cur_tex != gt->tex)
glBindTexture(GL_TEXTURE_2D, gt->tex);
+ if (font->flags & BLF_SHADOW) {
+ glGetFloatv(GL_CURRENT_COLOR, color);
+ glColor4fv(font->shadow_col);
+
+ if (font->shadow == 3)
+ blf_texture3_draw(gt->uv, dx, y1, dx1, y2);
+ else if (font->shadow == 5)
+ blf_texture5_draw(gt->uv, dx, y1, dx1, y2);
+ else
+ blf_texture_draw(gt->uv, dx, y1, dx1, y2);
+
+ glColor4fv(color);
+ x= xo;
+ y= yo;
+
+ dx= floor(x + gt->pos_x);
+ dx1= dx + gt->width;
+ y1= y + gt->pos_y;
+ y2= y + gt->pos_y - gt->height;
+ }
+
if (font->blur==3)
blf_texture3_draw(gt->uv, dx, y1, dx1, y2);
else if (font->blur==5)
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 60446aa93b2..5382ac19aae 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -154,6 +154,16 @@ typedef struct FontBLF {
/* blur: 3 or 5 large kernel */
int blur;
+
+ /* shadow level. */
+ int shadow;
+
+ /* and shadow offset. */
+ int shadow_x;
+ int shadow_y;
+
+ /* shadow color. */
+ float shadow_col[4];
/* this is the matrix that we load before rotate/scale/translate. */
float mat[4][4];