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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 16:27:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 16:34:13 +0300
commit57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c (patch)
tree377218e81452e4e0d3f8ca3cf3c3ac5148f237b8 /source/blender/blenfont
parentb457cae397054a1be4e60f3007995f97c198b2b6 (diff)
GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/intern/blf.c12
-rw-r--r--source/blender/blenfont/intern/blf_font.c8
2 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 5dd692d3855..b0e0cdac407 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -594,24 +594,24 @@ static void blf_draw_gl__start(FontBLF *font)
if ((font->flags & (BLF_ROTATION | BLF_MATRIX | BLF_ASPECT)) == 0)
return; /* glyphs will be translated individually and batched. */
- gpuPushMatrix();
+ GPU_matrix_push();
if (font->flags & BLF_MATRIX)
- gpuMultMatrix(font->m);
+ GPU_matrix_mul(font->m);
- gpuTranslate3fv(font->pos);
+ GPU_matrix_translate_3fv(font->pos);
if (font->flags & BLF_ASPECT)
- gpuScale3fv(font->aspect);
+ GPU_matrix_scale_3fv(font->aspect);
if (font->flags & BLF_ROTATION)
- gpuRotate2D(RAD2DEG(font->angle));
+ GPU_matrix_rotate_2d(RAD2DEG(font->angle));
}
static void blf_draw_gl__end(FontBLF *font)
{
if ((font->flags & (BLF_ROTATION | BLF_MATRIX | BLF_ASPECT)) != 0)
- gpuPopMatrix();
+ GPU_matrix_pop();
}
void BLF_draw_ex(
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index b3ab36f7bcc..3f4c430ee4b 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -142,15 +142,15 @@ void blf_batch_draw_begin(FontBLF *font)
if (g_batch.active) {
float gpumat[4][4];
- gpuGetModelViewMatrix(gpumat);
+ GPU_matrix_model_view_get(gpumat);
bool mat_changed = (memcmp(gpumat, g_batch.mat, sizeof(g_batch.mat)) != 0);
if (mat_changed) {
/* Modelviewmat is no longer the same.
* Flush cache but with the previous mat. */
- gpuPushMatrix();
- gpuLoadMatrix(g_batch.mat);
+ GPU_matrix_push();
+ GPU_matrix_set(g_batch.mat);
}
/* flush cache if config is not the same. */
@@ -165,7 +165,7 @@ void blf_batch_draw_begin(FontBLF *font)
}
if (mat_changed) {
- gpuPopMatrix();
+ GPU_matrix_pop();
/* Save for next memcmp. */
memcpy(g_batch.mat, gpumat, sizeof(g_batch.mat));
}