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authorClément Foucault <foucault.clem@gmail.com>2018-07-18 01:12:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-18 12:49:15 +0300
commit8cd7828792419fb4eac9a2a477968535b4c71535 (patch)
tree8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/blenfont
parent247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff)
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/intern/blf_font.c40
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c6
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h6
3 files changed, 26 insertions, 26 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 3f4c430ee4b..ea81106e60f 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -91,31 +91,31 @@ static SpinLock ft_lib_mutex;
**/
static void blf_batch_draw_init(void)
{
- Gwn_VertFormat format = {0};
- g_batch.pos_loc = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
- g_batch.tex_loc = GWN_vertformat_attr_add(&format, "tex", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
- g_batch.col_loc = GWN_vertformat_attr_add(&format, "col", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ GPUVertFormat format = {0};
+ g_batch.pos_loc = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ g_batch.tex_loc = GPU_vertformat_attr_add(&format, "tex", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ g_batch.col_loc = GPU_vertformat_attr_add(&format, "col", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- g_batch.verts = GWN_vertbuf_create_with_format_ex(&format, GWN_USAGE_STREAM);
- GWN_vertbuf_data_alloc(g_batch.verts, BLF_BATCH_DRAW_LEN_MAX);
+ g_batch.verts = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_STREAM);
+ GPU_vertbuf_data_alloc(g_batch.verts, BLF_BATCH_DRAW_LEN_MAX);
- GWN_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.pos_loc, &g_batch.pos_step);
- GWN_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.tex_loc, &g_batch.tex_step);
- GWN_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.col_loc, &g_batch.col_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.pos_loc, &g_batch.pos_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.tex_loc, &g_batch.tex_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.col_loc, &g_batch.col_step);
g_batch.glyph_len = 0;
- g_batch.batch = GWN_batch_create_ex(GWN_PRIM_POINTS, g_batch.verts, NULL, GWN_BATCH_OWNS_VBO);
+ g_batch.batch = GPU_batch_create_ex(GPU_PRIM_POINTS, g_batch.verts, NULL, GPU_BATCH_OWNS_VBO);
}
static void blf_batch_draw_exit(void)
{
- GWN_BATCH_DISCARD_SAFE(g_batch.batch);
+ GPU_BATCH_DISCARD_SAFE(g_batch.batch);
}
void blf_batch_draw_vao_clear(void)
{
if (g_batch.batch) {
- gwn_batch_vao_cache_clear(g_batch.batch);
+ GPU_batch_vao_cache_clear(g_batch.batch);
}
}
@@ -190,20 +190,20 @@ void blf_batch_draw(void)
UI_widgetbase_draw_cache_flush();
GPU_texture_bind(g_batch.tex_bind_state, 0);
- GWN_vertbuf_vertex_count_set(g_batch.verts, g_batch.glyph_len);
- GWN_vertbuf_use(g_batch.verts); /* send data */
+ GPU_vertbuf_vertex_count_set(g_batch.verts, g_batch.glyph_len);
+ GPU_vertbuf_use(g_batch.verts); /* send data */
GPUBuiltinShader shader = (g_batch.simple_shader) ? GPU_SHADER_TEXT_SIMPLE : GPU_SHADER_TEXT;
- GWN_batch_program_set_builtin(g_batch.batch, shader);
- GWN_batch_uniform_1i(g_batch.batch, "glyph", 0);
- GWN_batch_draw(g_batch.batch);
+ GPU_batch_program_set_builtin(g_batch.batch, shader);
+ GPU_batch_uniform_1i(g_batch.batch, "glyph", 0);
+ GPU_batch_draw(g_batch.batch);
GPU_blend(false);
/* restart to 1st vertex data pointers */
- GWN_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.pos_loc, &g_batch.pos_step);
- GWN_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.tex_loc, &g_batch.tex_step);
- GWN_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.col_loc, &g_batch.col_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.pos_loc, &g_batch.pos_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.tex_loc, &g_batch.tex_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.col_loc, &g_batch.col_step);
g_batch.glyph_len = 0;
}
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 8dc11443124..30e31bb2580 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -382,10 +382,10 @@ static void blf_texture_draw(const unsigned char color[4], const float uv[2][2],
{
/* Only one vertex per glyph, geometry shader expand it into a quad. */
/* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */
- copy_v4_fl4(GWN_vertbuf_raw_step(&g_batch.pos_step), x1 + g_batch.ofs[0], y1 + g_batch.ofs[1],
+ copy_v4_fl4(GPU_vertbuf_raw_step(&g_batch.pos_step), x1 + g_batch.ofs[0], y1 + g_batch.ofs[1],
x2 + g_batch.ofs[0], y2 + g_batch.ofs[1]);
- copy_v4_v4(GWN_vertbuf_raw_step(&g_batch.tex_step), (float *)uv);
- copy_v4_v4_uchar(GWN_vertbuf_raw_step(&g_batch.col_step), color);
+ copy_v4_v4(GPU_vertbuf_raw_step(&g_batch.tex_step), (float *)uv);
+ copy_v4_v4_uchar(GPU_vertbuf_raw_step(&g_batch.col_step), color);
g_batch.glyph_len++;
/* Flush cache if it's full. */
if (g_batch.glyph_len == BLF_BATCH_DRAW_LEN_MAX) {
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 03bf7fa67d8..265835f4c75 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -38,9 +38,9 @@
typedef struct BatchBLF {
struct FontBLF *font; /* can only batch glyph from the same font */
- struct Gwn_Batch *batch;
- struct Gwn_VertBuf *verts;
- struct Gwn_VertBufRaw pos_step, tex_step, col_step;
+ struct GPUBatch *batch;
+ struct GPUVertBuf *verts;
+ struct GPUVertBufRaw pos_step, tex_step, col_step;
unsigned int pos_loc, tex_loc, col_loc;
unsigned int glyph_len;
float ofs[2]; /* copy of font->pos */