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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-04 16:51:03 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-09 12:21:14 +0300 |
commit | 209c5cebb06abc06f7afd6b70298cf14a7138b64 (patch) | |
tree | 8ff702c9f3bcc954745643a226e84567296da78a /source/blender/blenfont | |
parent | cf4041eb05471614bd6f4e38af5986ae9211ef7f (diff) |
Freestyle: use depsgraph to get geometry, instead of Blender Internal.
Some of the code is simpler because we use Blender's triangulation directly
instead of dealing with quads. Also some progress printing code was removed
because the depsgraph can not tell us the number of objects ahead of time.
Differential Revision: https://developer.blender.org/D3127
Diffstat (limited to 'source/blender/blenfont')
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