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authorCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
committerCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
commit6c6a53fad357ad63d8128c33da7a84f172ef0b63 (patch)
tree0ab3290bbc010af86719bec5a7bd37de75997d37 /source/blender/blenfont
parent077ba5ac386f3cc75a67e01cdd75239b76c34de5 (diff)
Cleanup: spelling in comments, formatting, move comments into headers
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/intern/blf_font.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 03629db0acd..3ddeaaaf1c7 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -223,7 +223,7 @@ void blf_batch_draw_begin(FontBLF *font)
g_batch.ofs[1] = font->pos[1];
}
else {
- /* Offset is baked in modelview mat. */
+ /* Offset is baked in model-view matrix. */
zero_v2_int(g_batch.ofs);
}
@@ -234,13 +234,13 @@ void blf_batch_draw_begin(FontBLF *font)
bool mat_changed = equals_m4m4(gpumat, g_batch.mat) == false;
if (mat_changed) {
- /* Modelviewmat is no longer the same.
- * Flush cache but with the previous mat. */
+ /* Model view matrix is no longer the same.
+ * Flush cache but with the previous matrix. */
GPU_matrix_push();
GPU_matrix_set(g_batch.mat);
}
- /* flush cache if config is not the same. */
+ /* Flush cache if configuration is not the same. */
if (mat_changed || font_changed || shader_changed) {
blf_batch_draw();
g_batch.simple_shader = simple_shader;
@@ -253,7 +253,7 @@ void blf_batch_draw_begin(FontBLF *font)
if (mat_changed) {
GPU_matrix_pop();
- /* Save for next memcmp. */
+ /* Save for next `memcmp`. */
memcpy(g_batch.mat, gpumat, sizeof(g_batch.mat));
}
}
@@ -279,7 +279,7 @@ static GPUTexture *blf_batch_cache_texture_load(void)
int offset_x = bitmap_len_landed % tex_width;
int offset_y = bitmap_len_landed / tex_width;
- /* TODO(germano): Update more than one row in a single call. */
+ /* TODO(@germano): Update more than one row in a single call. */
while (remain) {
int remain_row = tex_width - offset_x;
int width = remain > remain_row ? remain_row : remain;