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authormano-wii <germano.costa@ig.com.br>2020-02-14 17:25:41 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-14 17:25:41 +0300
commita21f5ec56245f7f1fbede4aa3c140a582c3a6a1b (patch)
treec648f2d534be9e256930fae0ceb52378fd38cc94 /source/blender/blenfont
parentd6d44ccc7786e36d9453a8e24cdc89f159bdd4ab (diff)
Fix T73763: Laggy with nodes Editor + International Fonts
Two main reasons for the lag: - Allocation of memory with transfer to GPU. - BLF_cache_clear(); The memory allocation seems to be unnecessary, so I removed it. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6837
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 535366b78fa..ba464c76bd1 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -265,11 +265,9 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
gc->p2_height = font->tex_size_max;
}
- unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height,
- "BLF texture init");
GPUTexture *tex = GPU_texture_create_nD(
- gc->p2_width, gc->p2_height, 0, 2, pixels, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
- MEM_freeN(pixels);
+ gc->p2_width, gc->p2_height, 0, 2, NULL, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
+
gc->textures[gc->texture_current] = tex;
GPU_texture_bind(tex, 0);
GPU_texture_wrap_mode(tex, false);