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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-04-10 21:33:09 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-04-10 21:33:09 +0300 |
commit | c9685a148f6a323af748ecd45b14ae2d07f2425c (patch) | |
tree | 615b65546966321dc47290ebfd7315915d7f4c77 /source/blender/blenfont | |
parent | 490fea61074dd2ba2a3f6828c0bed48e240f1308 (diff) |
Nuke three remaining uages of PRIM_QUAD in drawobject.c
This was slightly less obvious, especially particle billboard drawing.
That one now requires 1.5 times more space in VBOs and ParticleDrawData
buffers, since we have to draw two triangles per particle, instead of a
single quad... And diagonal of each quad is now drawn in wire mode, not
sure how much we consider this an issue (as in, will this particle draw
code change a lot in future?).
From quick check on the web seems there is no other way to do anyway. :/
Diffstat (limited to 'source/blender/blenfont')
0 files changed, 0 insertions, 0 deletions