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authorBastien Montagne <montagne29@wanadoo.fr>2017-04-10 21:33:09 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-04-10 21:33:09 +0300
commitc9685a148f6a323af748ecd45b14ae2d07f2425c (patch)
tree615b65546966321dc47290ebfd7315915d7f4c77 /source/blender/blenfont
parent490fea61074dd2ba2a3f6828c0bed48e240f1308 (diff)
Nuke three remaining uages of PRIM_QUAD in drawobject.c
This was slightly less obvious, especially particle billboard drawing. That one now requires 1.5 times more space in VBOs and ParticleDrawData buffers, since we have to draw two triangles per particle, instead of a single quad... And diagonal of each quad is now drawn in wire mode, not sure how much we consider this an issue (as in, will this particle draw code change a lot in future?). From quick check on the web seems there is no other way to do anyway. :/
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