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authorMike Erwin <significant.bit@gmail.com>2016-10-16 02:40:41 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-16 02:40:41 +0300
commita8dc3f4596ef5aed70ceeaa7e3029cb782a0f0ef (patch)
tree8a25f8bb2cb975acc67704aed72a1c32724eea06 /source/blender/blenfont
parent878938f203b4a404ad238d63ff1636a6c6067d72 (diff)
BLF: make blurry text an optional (disabled) feature
While trying to simplify text drawing, noticed no Blender code uses the blur feature. Hopefully scripts don't use it!
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r--source/blender/blenfont/BLF_api.h6
-rw-r--r--source/blender/blenfont/intern/blf.c2
-rw-r--r--source/blender/blenfont/intern/blf_font.c2
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c5
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
5 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 1f38d64924c..3da0434687c 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -34,6 +34,9 @@
#include "BLI_compiler_attrs.h"
+/* enable this only if needed (unused circa 2016) */
+#define BLF_BLUR_ENABLE 0
+
struct rctf;
struct ColorManagedDisplay;
struct ResultBLF;
@@ -144,7 +147,10 @@ void BLF_rotation(int fontid, float angle);
void BLF_clipping(int fontid, float xmin, float ymin, float xmax, float ymax);
void BLF_clipping_default(float xmin, float ymin, float xmax, float ymax);
void BLF_wordwrap(int fontid, int wrap_width);
+
+#if BLF_BLUR_ENABLE
void BLF_blur(int fontid, int size);
+#endif
void BLF_enable(int fontid, int option);
void BLF_disable(int fontid, int option);
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 7ddc540044a..f42057a8475 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -455,6 +455,7 @@ void BLF_size(int fontid, int size, int dpi)
}
}
+#if BLF_BLUR_ENABLE
void BLF_blur(int fontid, int size)
{
FontBLF *font = blf_get(fontid);
@@ -463,6 +464,7 @@ void BLF_blur(int fontid, int size)
font->blur = size;
}
}
+#endif
void BLF_draw_default(float x, float y, float z, const char *str, size_t len)
{
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 42717e65d9b..cac3b86b249 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -951,7 +951,9 @@ static void blf_font_fill(FontBLF *font)
font->size = 0;
BLI_listbase_clear(&font->cache);
font->glyph_cache = NULL;
+#if BLF_BLUR_ENABLE
font->blur = 0;
+#endif
font->max_tex_size = -1;
font->buf_info.fbuf = NULL;
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 3d96260f61b..a74210cf961 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -490,6 +490,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
}
}
+#if BLF_BLUR_ENABLE
switch (font->blur) {
case 3:
blf_texture3_draw(font->orig_col, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
@@ -501,4 +502,8 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
immAttrib4fv(BLF_COLOR_ID, font->orig_col);
blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
}
+#else
+ immAttrib4fv(BLF_COLOR_ID, font->orig_col);
+ blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+#endif
}
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 0fac576a8cc..26d7fd3adac 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -175,8 +175,10 @@ typedef struct FontBLF {
/* angle in radians. */
float angle;
+#if BLF_BLUR_ENABLE
/* blur: 3 or 5 large kernel */
int blur;
+#endif
/* shadow level. */
int shadow;