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author | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 06:09:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 06:09:27 +0300 |
commit | 4913e47aa0107cbe1daf06e8020a60916ea883a3 (patch) | |
tree | 29cf5e0671027f74296d866cff0df66267bd09c8 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | b7016e69b3fff44d623f8413f9ebd4f7216a9b9b (diff) | |
parent | 7e4c23e4d7a3a27a49930824c822b679416724f6 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index c3cea6c883c..9d48ddb4f32 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -167,7 +167,7 @@ typedef enum DMDirtyFlag { DM_DIRTY_TESS_CDLAYERS = 1 << 0, /* One of the MCOL layers have been updated, force updating of GPUDrawObject's colors buffer. * This is necessary with modern, VBO draw code, as e.g. in vpaint mode me->mcol may be updated - * without actually rebuilding dm (hence by defautl keeping same GPUDrawObject, and same colors + * without actually rebuilding dm (hence by default keeping same GPUDrawObject, and same colors * buffer, which prevents update during a stroke!). */ DM_DIRTY_MCOL_UPDATE_DRAW = 1 << 1, |