diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-27 21:10:50 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-27 21:10:50 +0400 |
commit | 1cf0af703d0a7c18e0d03e5fd4fb9f0a0597b629 (patch) | |
tree | 68b2b7f330a30ce84069f92f7432f0c6e60f0621 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | d28fc39ff50a7afbe5f456ed5558b5aea4797d15 (diff) |
Cycles: working towards texture workflow design
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/TextureWorkflow
* Added "active texture node" in shading node trees.
* Texture draw mode draw active texture node now, and new Material draw
mode shows GLSL material.
* GLSL materials now match solid draw mode lighting better.
* Texture properties can now texture nodes from material/world/lamp.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 55ade5fe5d9..45c4b949809 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -325,6 +325,14 @@ struct DerivedMesh { float t), void *userData); + /* Draw all faces with materials + * o setMaterial is called for every different material nr + * o setFace is called to verify if a face must be hidden + */ + void (*drawMappedFacesMat)(DerivedMesh *dm, + void (*setMaterial)(void *userData, int, void *attribs), + int (*setFace)(void *userData, int index), void *userData); + /* Release reference to the DerivedMesh. This function decides internally * if the DerivedMesh will be freed, or cached for later use. */ void (*release)(DerivedMesh *dm); @@ -526,7 +534,7 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb); typedef struct DMVertexAttribs { struct { struct MTFace *array; - int emOffset, glIndex; + int emOffset, glIndex, glTexco; } tface[MAX_MTFACE]; struct { @@ -541,7 +549,7 @@ typedef struct DMVertexAttribs { struct { float (*array)[3]; - int emOffset, glIndex; + int emOffset, glIndex, glTexco; } orco; int tottface, totmcol, tottang, totorco; |