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author | Antony Riakiotakis <kalast@gmail.com> | 2015-07-19 19:35:09 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-07-19 19:35:09 +0300 |
commit | a597a380bbf513edf59b183cea3fb0545e859cca (patch) | |
tree | 217561c8956d7075db336907c227aae2fea529aa /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | 8f1c1ef3a9f310db7f28806a2a441e32f5b56f97 (diff) |
Properly fix T45477
Code was actually skipping setting color selection indices and previous
commit actually broke mask selection in texture painting.
All should work now.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 09749629eeb..2c74815a494 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -150,6 +150,7 @@ typedef enum DMDrawFlag { DM_DRAW_USE_ACTIVE_UV = (1 << 2), DM_DRAW_USE_TEXPAINT_UV = (1 << 3), DM_DRAW_SKIP_HIDDEN = (1 << 4), + DM_DRAW_SKIP_SELECT = (1 << 5), } DMDrawFlag; typedef enum DMForeachFlag { |