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author | Jeroen Bakker <jbakker> | 2022-10-31 18:01:02 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-10-31 18:01:15 +0300 |
commit | 0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch) | |
tree | 47a30bcda15392e7472b556b742200aff18aae93 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | c2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff) |
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend.
When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`)
it might open a blender screen, but nothing should be visible as
none of the functions are implemented or otherwise crash on a nullptr.
This is expected as this is just a placeholder. The goal is to add shader compilation
+validation to this backend as one of the next steps so we can validate
changes to existing shaders on OpenGL, Metal and Vulkan at the same time.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
0 files changed, 0 insertions, 0 deletions