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authorTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
committerTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
commitf7cb86df3a9ceccc4d649e42735732a608169157 (patch)
tree558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/blenkernel/BKE_DerivedMesh.h
parent74f9e98c828c17910405092785633373d4ae88e8 (diff)
2.5
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h27
1 files changed, 15 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index dc932af6518..60d7c09c7a3 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -50,6 +50,7 @@ struct MEdge;
struct MFace;
struct MTFace;
struct Object;
+struct Scene;
struct Mesh;
struct EditMesh;
struct ModifierData;
@@ -418,36 +419,38 @@ void vDM_ColorBand_store(struct ColorBand *coba);
/* Simple function to get me->totvert amount of vertices/normals,
correctly deformed and subsurfered. Needed especially when vertexgroups are involved.
In use now by vertex/weigt paint and particles */
-float *mesh_get_mapped_verts_nors(struct Object *ob);
+float *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob);
/* */
-DerivedMesh *mesh_get_derived_final(struct Object *ob,
+DerivedMesh *mesh_get_derived_final(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
-DerivedMesh *mesh_get_derived_deform(struct Object *ob,
+DerivedMesh *mesh_get_derived_deform(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
-DerivedMesh *mesh_create_derived_for_modifier(struct Object *ob, struct ModifierData *md);
+DerivedMesh *mesh_create_derived_for_modifier(struct Scene *scene, struct Object *ob, struct ModifierData *md);
-DerivedMesh *mesh_create_derived_render(struct Object *ob,
+DerivedMesh *mesh_create_derived_render(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
-DerivedMesh *mesh_create_derived_index_render(struct Object *ob, CustomDataMask dataMask, int index);
+DerivedMesh *mesh_create_derived_index_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask, int index);
/* same as above but wont use render settings */
-DerivedMesh *mesh_create_derived_view(struct Object *ob,
+DerivedMesh *mesh_create_derived_view(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
-DerivedMesh *mesh_create_derived_no_deform(struct Object *ob,
+DerivedMesh *mesh_create_derived_no_deform(struct Scene *scene, struct Object *ob,
float (*vertCos)[3],
CustomDataMask dataMask);
-DerivedMesh *mesh_create_derived_no_deform_render(struct Object *ob,
+DerivedMesh *mesh_create_derived_no_deform_render(struct Scene *scene, struct Object *ob,
float (*vertCos)[3],
CustomDataMask dataMask);
DerivedMesh *editmesh_get_derived_base(struct Object *, struct EditMesh *em);
-DerivedMesh *editmesh_get_derived_cage(struct Object *, struct EditMesh *em, CustomDataMask dataMask);
-DerivedMesh *editmesh_get_derived_cage_and_final(struct Object *, struct EditMesh *em, DerivedMesh **final_r,
+DerivedMesh *editmesh_get_derived_cage(struct Scene *scene, struct Object *,
+ struct EditMesh *em, CustomDataMask dataMask);
+DerivedMesh *editmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
+ struct EditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask);
-void makeDerivedMesh(struct Object *ob, struct EditMesh *em, CustomDataMask dataMask);
+void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em, CustomDataMask dataMask);
/* returns an array of deform matrices for crazyspace correction, and the
number of modifiers left */