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authorDaniel Dunbar <daniel@zuster.org>2005-08-14 14:35:58 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-08-14 14:35:58 +0400
commit524d3493f7b58ba6bf9f695b354e4e54378a1891 (patch)
tree87c6280acc50f0ed6b6293a2edc34a230792365c /source/blender/blenkernel/BKE_DerivedMesh.h
parente173de2462e6e43747cc223efd6f7f46c56e0aa8 (diff)
- cleaned up edge drawing a tad, there were issues with mesh's
with "loose" edges (edges without a face) and drawing in solid mode. they would either not draw, or draw with a nasty selection outline. Added a ME_LOOSEEDGE flag to mark such edges in displists/mesh and editmode sets it. - changed DerivedMesh drawEdges to take an argument whether it should draw loose edges or not
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index b6b1cb69c8e..f221391d6f0 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -131,7 +131,7 @@ struct DerivedMesh {
*
* Also called for *final* editmode DerivedMeshes
*/
- void (*drawEdges)(DerivedMesh *dm);
+ void (*drawEdges)(DerivedMesh *dm, int drawLooseEdges);
/* Draw all edges without faces as lines (no options) */
void (*drawLooseEdges)(DerivedMesh *dm);