diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-08-13 01:55:50 +0400 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2005-08-13 01:55:50 +0400 |
commit | 7b1dcf4c42e21d2a83806e22598f695e0ed3d345 (patch) | |
tree | 9cd8a0824af18eece9907695a27cfae6a4aefa17 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | 0006f8ad1467a00e37687996cca912cbf6a63db8 (diff) |
- readded Subsurf "optimal" edge drawing/rendering
- added ME_EDGERENDER flag, barely changes things atm except makes
sure plain meshes with FasterDraw/etc set still render all edges.
The edge drawing system needs a bit of a revamping - it is a cool
feature but could use several improvements:
(1) The algorithm could be better in choosing the best edges to
draw.
(2) The drawflags should interact well with modifiers. It is wierd
to have a large grid with a deformer that draws no edges because
flags are only calculated based on base mesh.
(3) Drawflags should not be destroyed by editmode. Better design
would be a "Draw % of edges" button.
Of course, could also be the feature is not worth it and we
should just drop. Feel free to comment if you have an opinion.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index f4302d12bf6..b6b1cb69c8e 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -132,13 +132,9 @@ struct DerivedMesh { * Also called for *final* editmode DerivedMeshes */ void (*drawEdges)(DerivedMesh *dm); - - /* Draw mapped edges as lines (no options) */ - void (*drawMappedEdges)(DerivedMesh *dm); /* Draw all edges without faces as lines (no options) */ void (*drawLooseEdges)(DerivedMesh *dm); - /* Draw all faces * o Set face normal or vertex normal based on inherited face flag |