Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDaniel Dunbar <daniel@zuster.org>2005-08-13 01:55:50 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-08-13 01:55:50 +0400
commit7b1dcf4c42e21d2a83806e22598f695e0ed3d345 (patch)
tree9cd8a0824af18eece9907695a27cfae6a4aefa17 /source/blender/blenkernel/BKE_DerivedMesh.h
parent0006f8ad1467a00e37687996cca912cbf6a63db8 (diff)
- readded Subsurf "optimal" edge drawing/rendering
- added ME_EDGERENDER flag, barely changes things atm except makes sure plain meshes with FasterDraw/etc set still render all edges. The edge drawing system needs a bit of a revamping - it is a cool feature but could use several improvements: (1) The algorithm could be better in choosing the best edges to draw. (2) The drawflags should interact well with modifiers. It is wierd to have a large grid with a deformer that draws no edges because flags are only calculated based on base mesh. (3) Drawflags should not be destroyed by editmode. Better design would be a "Draw % of edges" button. Of course, could also be the feature is not worth it and we should just drop. Feel free to comment if you have an opinion.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index f4302d12bf6..b6b1cb69c8e 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -132,13 +132,9 @@ struct DerivedMesh {
* Also called for *final* editmode DerivedMeshes
*/
void (*drawEdges)(DerivedMesh *dm);
-
- /* Draw mapped edges as lines (no options) */
- void (*drawMappedEdges)(DerivedMesh *dm);
/* Draw all edges without faces as lines (no options) */
void (*drawLooseEdges)(DerivedMesh *dm);
-
/* Draw all faces
* o Set face normal or vertex normal based on inherited face flag