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authorNicholas Bishop <nicholasbishop@gmail.com>2012-03-17 08:41:36 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-03-17 08:41:36 +0400
commit3d87c23f4ffb791e6be13ed8ce936f081bdf60a0 (patch)
tree00ef0af3ccd790c3678e661cef677fb58af3baef /source/blender/blenkernel/BKE_DerivedMesh.h
parent681e023cb0d9f7079a43397a8a44c2ece7ea9dc1 (diff)
Reduce poly map memory usage (used by sculpt smooth brush.)
Changed the create_vert_poly_map function to return a more compact structure. Memory saved will vary depending on the mesh, but typically it should be about one third of the old size.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 0416e217168..e90646c72ee 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -301,7 +301,7 @@ struct DerivedMesh {
/* Get a map of vertices to faces
*/
- struct ListBase *(*getPolyMap)(struct Object *ob, DerivedMesh *dm);
+ const struct MeshElemMap *(*getPolyMap)(struct Object *ob, DerivedMesh *dm);
/* Get the BVH used for paint modes
*/